forked from bartvdbraak/blender
Fix T47681: Bump node doesn't work with SSS shader when using OSL
This commit is contained in:
parent
9fe977dbf0
commit
5adfdd965a
@ -27,10 +27,10 @@ shader node_subsurface_scattering(
|
||||
output closure color BSSRDF = 0)
|
||||
{
|
||||
if (Falloff == "Gaussian")
|
||||
BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur);
|
||||
BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
|
||||
else if (Falloff == "Cubic")
|
||||
BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness);
|
||||
BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
|
||||
else
|
||||
BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, Color);
|
||||
BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user