forked from bartvdbraak/blender
revert own fix for adding nodes with (DPI != 72), the fix doesn't work for OSX retina displays.
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@ -66,12 +66,8 @@ class NodeAddOperator():
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# convert mouse position to the View2D for later node placement
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# convert mouse position to the View2D for later node placement
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if context.region.type == 'WINDOW':
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if context.region.type == 'WINDOW':
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# XXX, why use DPI for coords?
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dpi_fac = context.user_preferences.system.dpi / 72.0
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space.cursor_location = v2d.region_to_view(event.mouse_region_x,
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space.cursor_location = v2d.region_to_view(event.mouse_region_x,
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event.mouse_region_y)
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event.mouse_region_y)
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space.cursor_location /= dpi_fac
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else:
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else:
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space.cursor_location = tree.view_center
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space.cursor_location = tree.view_center
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