forked from bartvdbraak/blender
2.5 Buttons:
* Added initial Texture Buttons by William Reynish. Thanks! Note: I did some code cleanup and fixes to the code. * Texture RNA fixes.
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43fc5606cf
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336
release/ui/buttons_texture.py
Normal file
336
release/ui/buttons_texture.py
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@ -0,0 +1,336 @@
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import bpy
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class TextureButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "texture"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.active_material.active_texture.texture)
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class TEXTURE_PT_texture(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_texture"
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__label__ = "Texture"
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "type")
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class TEXTURE_PT_clouds(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_clouds"
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__label__ = "Clouds"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "CLOUDS")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_basis", text="Basis")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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col = layout.column_flow()
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "noise_depth", text="Depth")
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col.itemR(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_wood"
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__label__ = "Wood"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "WOOD")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_basis", text="Basis")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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col = layout.column_flow()
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "turbulence")
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col.itemR(tex, "nabla")
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class TEXTURE_PT_marble(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_marble"
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__label__ = "Marble"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "MARBLE")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_basis", text="Basis")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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col = layout.column_flow()
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col.itemR(tex, "noise_size", text="Size")
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col.itemR(tex, "noise_depth", text="Depth")
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col.itemR(tex, "turbulence")
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col.itemR(tex, "nabla")
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class TEXTURE_PT_magic(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_magic"
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__label__ = "Magic"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "MAGIC")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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row = layout.row()
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row.itemR(tex, "noise_depth", text="Depth")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_blend(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_blend"
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__label__ = "Blend"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "BLEND")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "progression")
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layout.itemR(tex, "flip_axis")
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class TEXTURE_PT_stucci(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_stucci"
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__label__ = "Stucci"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "STUCCI")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_basis", text="Basis")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_image(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_image"
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__label__ = "Image/Movie"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "IMAGE")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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split = layout.split()
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sub = split.column()
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sub.itemR(tex, "flip_axis")
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sub.itemR(tex, "normal_map")
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sub.itemL(text="Filter:")
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sub.itemR(tex, "mipmap")
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sub.itemR(tex, "mipmap_gauss")
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sub.itemR(tex, "interpolation")
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sub = split.column()
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sub.itemL(text="Alpha:")
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sub.itemR(tex, "use_alpha")
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sub.itemR(tex, "calculate_alpha")
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sub.itemR(tex, "invert_alpha")
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class TEXTURE_PT_mapping(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_mapping"
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__label__ = "Mapping"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "IMAGE")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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split = layout.split()
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sub = split.column()
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#sub.itemR(tex, "crop_rectangle")
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sub.itemL(text="Crop Minimum:")
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sub.itemR(tex, "crop_min_x", text="X")
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sub.itemR(tex, "crop_min_y", text="Y")
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sub = split.column()
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sub.itemL(text="Crop Maximum:")
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sub.itemR(tex, "crop_max_x", text="X")
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sub.itemR(tex, "crop_max_y", text="Y")
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layout.itemR(tex, "extension")
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split = layout.split()
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sub = split.column()
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if tex.extension == 'REPEAT':
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sub.itemL(text="Repeat:")
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sub.itemR(tex, "repeat_x", text="X")
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sub.itemR(tex, "repeat_y", text="Y")
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sub = split.column()
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sub.itemL(text="Mirror:")
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sub.itemR(tex, "mirror_x", text="X")
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sub.itemR(tex, "mirror_y", text="Y")
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elif tex.extension == 'CHECKER':
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sub.itemR(tex, "checker_even", text="Even")
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sub.itemR(tex, "checker_odd", text="Odd")
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sub = split.column()
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sub.itemR(tex, "checker_distance", text="Distance")
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class TEXTURE_PT_plugin(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_plugin"
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__label__ = "Plugin"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "PLUGIN")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemL(text="Nothing yet")
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class TEXTURE_PT_envmap(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_envmap"
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__label__ = "Environment Map"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "ENVIRONMENT_MAP")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemL(text="Nothing yet")
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class TEXTURE_PT_musgrave(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_musgrave"
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__label__ = "Musgrave"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "MUSGRAVE")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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split = layout.split()
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sub = split.column()
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sub.itemR(tex, "highest_dimension", text="Dimension")
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sub.itemR(tex, "lacunarity")
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sub.itemR(tex, "octaves")
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sub = split.column()
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if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
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sub.itemR(tex, "offset")
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if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
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sub.itemR(tex, "gain")
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sub.itemR(tex, "noise_intensity", text="Intensity")
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_basis", text="Basis")
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layout.itemR(tex, "musgrave_type")
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "nabla")
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class TEXTURE_PT_voronoi(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_voronoi"
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__label__ = "Voronoi"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "VORONOI")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "distance_metric")
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layout.itemR(tex, "color_type")
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split = layout.split()
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sub = split.column()
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sub.itemR(tex, "minkovsky_exponent", text="Minkovsky")
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sub.itemR(tex, "noise_intensity", text="Intensity")
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sub = split.column()
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sub.itemR(tex, "feature_weights", slider=True)
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layout.itemL(text="Noise:")
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "nabla")
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class TEXTURE_PT_distortednoise(TextureButtonsPanel):
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__idname__= "TEXTURE_PT_distortednoise"
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__label__ = "Distorted Noise"
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def poll(self, context):
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tex = context.active_object.active_material.active_texture.texture
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return (tex and tex.type == "DISTORTED_NOISE")
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def draw(self, context):
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layout = self.layout
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tex = context.active_object.active_material.active_texture.texture
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layout.itemR(tex, "noise_distortion")
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layout.itemR(tex, "noise_basis", text="Basis")
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "nabla")
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bpy.types.register(TEXTURE_PT_texture)
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bpy.types.register(TEXTURE_PT_clouds)
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bpy.types.register(TEXTURE_PT_wood)
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bpy.types.register(TEXTURE_PT_marble)
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bpy.types.register(TEXTURE_PT_magic)
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bpy.types.register(TEXTURE_PT_blend)
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bpy.types.register(TEXTURE_PT_stucci)
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bpy.types.register(TEXTURE_PT_image)
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bpy.types.register(TEXTURE_PT_mapping)
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bpy.types.register(TEXTURE_PT_plugin)
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bpy.types.register(TEXTURE_PT_envmap)
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bpy.types.register(TEXTURE_PT_musgrave)
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bpy.types.register(TEXTURE_PT_voronoi)
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bpy.types.register(TEXTURE_PT_distortednoise)
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@ -266,8 +266,7 @@ static void rna_def_environment_map_common(StructRNA *srna)
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{ENV_STATIC, "STATIC", "Static", "Calculates environment map only once"},
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{ENV_ANIM, "ANIMATED", "Animated", "Calculates environment map at each rendering"},
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{ENV_LOAD, "LOADED", "Loaded", "Loads saved environment map from disk"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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prop= RNA_def_property(srna, "source", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "stype");
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@ -348,8 +347,7 @@ static EnumPropertyItem prop_noise_basis_items[] = {
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static EnumPropertyItem prop_noise_type[] = {
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{TEX_NOISESOFT, "SOFT_NOISE", "Soft Noise", ""},
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{TEX_NOISEPERL, "HARD_NOISE", "Hard Noise", ""},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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static void rna_def_texture_clouds(BlenderRNA *brna)
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@ -360,8 +358,7 @@ static void rna_def_texture_clouds(BlenderRNA *brna)
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static EnumPropertyItem prop_clouds_stype[] = {
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{TEX_DEFAULT, "DEFAULT", "Default", ""},
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{TEX_COLOR, "COLOR", "Color", ""},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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srna= RNA_def_struct(brna, "CloudsTexture", "Texture");
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RNA_def_struct_ui_text(srna, "Clouds Texture", "Procedural noise texture.");
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@ -411,15 +408,13 @@ static void rna_def_texture_wood(BlenderRNA *brna)
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{TEX_RING, "RINGS", "Rings", "Uses wood texture in rings"},
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{TEX_BANDNOISE, "BANDNOISE", "BandNoise", "Adds noise to standard wood"},
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{TEX_RINGNOISE, "RINGNOISE", "RingNoise", "Adds noise to rings"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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static EnumPropertyItem prop_wood_noisebasis2[] = {
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{TEX_SIN, "SIN", "Sin", "Uses a sine wave to produce bands"},
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{TEX_SAW, "SAW", "Saw", "Uses a saw wave to produce bands"},
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{TEX_TRI, "TRI", "Tri", "Uses a triangle wave to produce bands"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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srna= RNA_def_struct(brna, "WoodTexture", "Texture");
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RNA_def_struct_ui_text(srna, "Wood Texture", "Procedural noise texture.");
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@ -473,15 +468,13 @@ static void rna_def_texture_marble(BlenderRNA *brna)
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{TEX_SOFT, "SOFT", "Soft", "Uses soft marble"},
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{TEX_SHARP, "SHARP", "Sharp", "Uses more clearly defined marble"},
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{TEX_SHARPER, "SHARPER", "Sharper", "Uses very clearly defined marble"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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static EnumPropertyItem prop_marble_noisebasis2[] = {
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{TEX_SIN, "SIN", "Sin", "Uses a sine wave to produce bands"},
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{TEX_SAW, "SAW", "Saw", "Uses a saw wave to produce bands"},
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{TEX_TRI, "TRI", "Tri", "Uses a triangle wave to produce bands"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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srna= RNA_def_struct(brna, "MarbleTexture", "Texture");
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RNA_def_struct_ui_text(srna, "Marble Texture", "Procedural noise texture.");
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@ -515,6 +508,11 @@ static void rna_def_texture_marble(BlenderRNA *brna)
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RNA_def_property_enum_items(prop, prop_marble_stype);
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RNA_def_property_ui_text(prop, "Pattern", "");
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prop= RNA_def_property(srna, "noise_basis", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "noisebasis");
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RNA_def_property_enum_items(prop, prop_noise_basis_items);
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RNA_def_property_ui_text(prop, "Noise Basis", "Sets the noise basis used for turbulence");
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prop= RNA_def_property(srna, "noisebasis2", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "noisebasis2");
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RNA_def_property_enum_items(prop, prop_marble_noisebasis2);
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@ -562,8 +560,7 @@ static void rna_def_texture_blend(BlenderRNA *brna)
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{TEX_SPHERE, "SPHERICAL", "Spherical", "Creates a spherical progression"},
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{TEX_HALO, "QUADRATIC_SPHERE", "Quadratic sphere", "Creates a quadratic progression in the shape of a sphere"},
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{TEX_RAD, "RADIAL", "Radial", "Creates a radial progression"},
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{0, NULL, NULL, NULL}
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};
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{0, NULL, NULL, NULL}};
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srna= RNA_def_struct(brna, "BlendTexture", "Texture");
|
||||
RNA_def_struct_ui_text(srna, "Blend Texture", "Procedural color blending texture.");
|
||||
@ -588,8 +585,7 @@ static void rna_def_texture_stucci(BlenderRNA *brna)
|
||||
{TEX_PLASTIC, "PLASTIC", "Plastic", "Uses standard stucci"},
|
||||
{TEX_WALLIN, "WALL_IN", "Wall in", "Creates Dimples"},
|
||||
{TEX_WALLOUT, "WALL_OUT", "Wall out", "Creates Ridges"},
|
||||
{0, NULL, NULL, NULL}
|
||||
};
|
||||
{0, NULL, NULL, NULL}};
|
||||
|
||||
srna= RNA_def_struct(brna, "StucciTexture", "Texture");
|
||||
RNA_def_struct_ui_text(srna, "Stucci Texture", "Procedural noise texture.");
|
||||
@ -601,6 +597,11 @@ static void rna_def_texture_stucci(BlenderRNA *brna)
|
||||
RNA_def_property_ui_range(prop, 0.0001, 200, 10, 2);
|
||||
RNA_def_property_ui_text(prop, "Turbulence", "Sets the turbulence of the bandnoise and ringnoise types");
|
||||
|
||||
prop= RNA_def_property(srna, "noise_basis", PROP_ENUM, PROP_NONE);
|
||||
RNA_def_property_enum_sdna(prop, NULL, "noisebasis");
|
||||
RNA_def_property_enum_items(prop, prop_noise_basis_items);
|
||||
RNA_def_property_ui_text(prop, "Noise Basis", "Sets the noise basis used for turbulence");
|
||||
|
||||
prop= RNA_def_property(srna, "noise_size", PROP_FLOAT, PROP_NONE);
|
||||
RNA_def_property_float_sdna(prop, NULL, "noisesize");
|
||||
RNA_def_property_range(prop, 0.0001, FLT_MAX);
|
||||
@ -638,8 +639,7 @@ static void rna_def_texture_image(BlenderRNA *brna)
|
||||
{4, "CLIP_CUBE", "Clip Cube", "Clips to cubic-shaped area around the image and sets exterior pixels as transparent"},
|
||||
{3, "REPEAT", "Repeat", "Causes the image to repeat horizontally and vertically"},
|
||||
{5, "CHECKER", "Checker", "Causes the image to repeat in checker board pattern"},
|
||||
{0, NULL, NULL, NULL}
|
||||
};
|
||||
{0, NULL, NULL, NULL}};
|
||||
|
||||
srna= RNA_def_struct(brna, "ImageTexture", "Texture");
|
||||
RNA_def_struct_ui_text(srna, "Image Texture", "");
|
||||
@ -804,14 +804,13 @@ static void rna_def_texture_musgrave(BlenderRNA *brna)
|
||||
{TEX_HYBRIDMF, "HYBRID_MULTIFRACTAL", "Hybrid Multifractal", ""},
|
||||
{TEX_FBM, "FBM", "fBM", ""},
|
||||
{TEX_HTERRAIN, "HETERO_TERRAIN", "Hetero Terrain", ""},
|
||||
{0, NULL, NULL, NULL}
|
||||
};
|
||||
{0, NULL, NULL, NULL}};
|
||||
|
||||
srna= RNA_def_struct(brna, "MusgraveTexture", "Texture");
|
||||
RNA_def_struct_ui_text(srna, "Musgrave", "Procedural musgrave texture.");
|
||||
RNA_def_struct_sdna(srna, "Tex");
|
||||
|
||||
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
|
||||
prop= RNA_def_property(srna, "musgrave_type", PROP_ENUM, PROP_NONE);
|
||||
RNA_def_property_enum_sdna(prop, NULL, "stype");
|
||||
RNA_def_property_enum_items(prop, prop_musgrave_type);
|
||||
RNA_def_property_ui_text(prop, "Type", "");
|
||||
|
Loading…
Reference in New Issue
Block a user