- fixed vertexpaint and weightpaint, which stopped working because of

previous fix for Transform Panel...
  the convention that 3d window has to leave in 2d ortho mode also applies
  on backbuffer now, which left painting routine confused.
  A single call to persp(PERSP_VIEW) fixes this.
This commit is contained in:
Ton Roosendaal 2003-12-02 18:39:32 +00:00
parent ee2cfabf13
commit 5d2546eb14

@ -798,6 +798,7 @@ void weight_paint(void)
// if(me->tface==NULL && me->mcol==NULL) return;
persp(PERSP_VIEW);
/* imat for normals */
Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
Mat4Invert(imat, mat);
@ -956,6 +957,7 @@ void vertex_paint()
if(me->tface==NULL && me->mcol==NULL) return;
persp(PERSP_VIEW);
/* imat for normals */
Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
Mat4Invert(imat, mat);