forked from bartvdbraak/blender
Copy vertex normals on extrude (Normal orientation is wrong otherwise when not extruding faces).
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3917691297
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@ -1556,6 +1556,7 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int
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v1= addvertlist(em, 0, NULL);
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v1= addvertlist(em, 0, NULL);
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VECCOPY(v1->co, eve->co);
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VECCOPY(v1->co, eve->co);
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VECCOPY(v1->no, eve->no);
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v1->f= eve->f;
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v1->f= eve->f;
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eve->f-= flag;
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eve->f-= flag;
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eve->tmp.v = v1;
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eve->tmp.v = v1;
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