forked from bartvdbraak/blender
Cycles OSL: don't set optimize=2 option in OSL shading system, this is already
the default, and by not setting it the user can override it with an environmnet variable, for example: export OSL_OPTIONS="optimize=0"
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@ -186,9 +186,6 @@ void OSLShaderManager::shading_system_init()
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ss_shared = OSL::ShadingSystem::create(services_shared, ts_shared, &errhandler);
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ss_shared->attribute("lockgeom", 1);
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ss_shared->attribute("commonspace", "world");
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ss_shared->attribute("optimize", 2);
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//ss_shared->attribute("debug", 1);
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//ss_shared->attribute("statistics:level", 1);
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ss_shared->attribute("searchpath:shader", path_get("shader"));
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/* our own ray types */
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