Fix Cycles using Cancel semantic on final result write

Seems like a copy-paste bug from another place.
This commit is contained in:
Sergey Sharybin 2022-01-05 17:04:19 +01:00
parent bfb760e16a
commit 5e7e571b0d

@ -120,7 +120,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
b_pass.rect(&pixels[0]);
}
b_engine_.end_result(b_rr, true, false, true);
b_engine_.end_result(b_rr, false, false, true);
}
CCL_NAMESPACE_END