forked from bartvdbraak/blender
Fix for bug #17593: glsl crash using a texture node without a
texture assigned.
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7b98b5d34e
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5eb1d5e3dc
@ -2378,8 +2378,8 @@ static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack
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gs[i].type= GPU_NONE;
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gs[i].name = "";
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gs[i].hasinput= ns[i]->hasinput;
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gs[i].hasoutput= ns[i]->hasinput;
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gs[i].hasinput= ns[i]->hasinput && ns[i]->data;
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gs[i].hasoutput= ns[i]->hasinput && ns[i]->data;
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gs[i].sockettype= ns[i]->sockettype;
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}
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@ -2393,7 +2393,7 @@ static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack
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for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
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ns[i]->data= gs[i].link;
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ns[i]->hasinput= gs[i].hasinput;
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ns[i]->hasinput= gs[i].hasinput && gs[i].link;
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ns[i]->hasoutput= gs[i].hasoutput;
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ns[i]->sockettype= gs[i].sockettype;
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}
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