forked from bartvdbraak/blender
Fix #29546: missing 3d view redraw after game exit with overlap draw mode,
when launching game from properties editor. Also fix popup/menu still showing during game when starting from the top menu.
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@ -1715,6 +1715,10 @@ static int game_engine_exec(bContext *C, wmOperator *op)
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if(!ED_view3d_context_activate(C))
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return OPERATOR_CANCELLED;
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/* redraw to hide any menus/popups, we don't go back to
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the window manager until after this operator exits */
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WM_redraw_windows(C);
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rv3d= CTX_wm_region_view3d(C);
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/* sa= CTX_wm_area(C); */ /* UNUSED */
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ar= CTX_wm_region(C);
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@ -1750,6 +1754,8 @@ static int game_engine_exec(bContext *C, wmOperator *op)
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CTX_wm_window_set(C, NULL);
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}
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ED_area_tag_redraw(CTX_wm_area(C));
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if(prevwin) {
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/* restore context, in case it changed in the meantime, for
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example by working in another window or closing it */
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@ -1763,8 +1769,6 @@ static int game_engine_exec(bContext *C, wmOperator *op)
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//XXX restore_all_scene_cfra(scene_cfra_store);
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set_scene_bg(CTX_data_main(C), startscene);
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//XXX scene_update_for_newframe(bmain, scene, scene->lay);
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ED_area_tag_redraw(CTX_wm_area(C));
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return OPERATOR_FINISHED;
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#else
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