Fix for [#27562] audaspace not playing files in blenderplayer

blenderplayer wasn't initialising ffmpeg

This might also fix [#27558] GE Sound works in Blender but not in runtimes
This commit is contained in:
Joerg Mueller 2011-06-02 23:25:38 +00:00
parent 45093f50bc
commit 60f5b51484

@ -71,6 +71,7 @@ extern "C"
#include "BLO_runtime.h"
#include "IMB_imbuf.h"
#include "BKE_text.h"
#include "BKE_sound.h"
int GHOST_HACK_getFirstFile(char buf[]);
@ -449,6 +450,8 @@ int main(int argc, char** argv)
U.audioformat = 0x24;
U.audiochannels = 2;
sound_init_once();
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
if (isBlenderPlayer)