forked from bartvdbraak/blender
Fix for [#27562] audaspace not playing files in blenderplayer
blenderplayer wasn't initialising ffmpeg This might also fix [#27558] GE Sound works in Blender but not in runtimes
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@ -71,6 +71,7 @@ extern "C"
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#include "BLO_runtime.h"
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#include "IMB_imbuf.h"
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#include "BKE_text.h"
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#include "BKE_sound.h"
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int GHOST_HACK_getFirstFile(char buf[]);
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@ -449,6 +450,8 @@ int main(int argc, char** argv)
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U.audioformat = 0x24;
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U.audiochannels = 2;
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sound_init_once();
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/* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
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isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
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if (isBlenderPlayer)
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