forked from bartvdbraak/blender
Fix #36235: cycles crash deactivating render layer during rendering.
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@ -279,6 +279,11 @@ void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_upda
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BL::RenderResult::layers_iterator b_single_rlay;
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BL::RenderResult::layers_iterator b_single_rlay;
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b_rr.layers.begin(b_single_rlay);
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b_rr.layers.begin(b_single_rlay);
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/* layer will be missing if it was disabled in the UI */
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if(b_single_rlay == b_rr.layers.end())
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return;
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BL::RenderLayer b_rlay = *b_single_rlay;
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BL::RenderLayer b_rlay = *b_single_rlay;
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if (do_update_only) {
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if (do_update_only) {
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