fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.

This commit is contained in:
Campbell Barton 2011-10-17 06:39:13 +00:00
parent 67c15da97d
commit 61389bba41
35 changed files with 42 additions and 42 deletions

@ -774,7 +774,7 @@ elseif(WIN32)
set(PLATFORM_LINKFLAGS_DEBUG "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
else()
# keep GCC spesific stuff here
# keep GCC specific stuff here
if(CMAKE_COMPILER_IS_GNUCC)
set(PLATFORM_LINKLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid -lwsock32")
set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")

@ -110,7 +110,7 @@ private:
const GHOST_TEmbedderWindowID parentWindow
);
/* SDL spesific */
/* SDL specific */
GHOST_WindowSDL * findGhostWindow(SDL_Window *sdl_win);
bool

@ -70,7 +70,7 @@ public:
~GHOST_WindowSDL();
/* SDL spesific */
/* SDL specific */
SDL_Window *
getSDLWindow()
{

@ -146,7 +146,7 @@ void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct An
void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
/* ------------ Specialised API --------------- */
/* ------------ Specialized API --------------- */
/* There are a few special tools which require these following functions. They are NOT to be used
* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
*

@ -29,7 +29,7 @@
/** \file BKE_utildefines.h
* \ingroup bke
* \brief blender format spesific macros
* \brief blender format specific macros
* \note generic defines should go in BLI_utildefines.h
*/

@ -974,7 +974,7 @@ static void cloth_from_mesh ( ClothModifierData *clmd, DerivedMesh *dm )
* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
// be carefull: implicit solver has to be resettet when using this one!
// be careful: implicit solver has to be resettet when using this one!
// --> only for implicit handling of this spring!
int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
{

@ -705,7 +705,7 @@ void bezt_add_to_cfra_elem (ListBase *lb, BezTriple *bezt)
/* ***************************** Samples Utilities ******************************* */
/* Some utilities for working with FPoints (i.e. 'sampled' animation curve data, such as
* data imported from BVH/Mocap files), which are specialised for use with high density datasets,
* data imported from BVH/Mocap files), which are specialized for use with high density datasets,
* which BezTriples/Keyframe data are ill equipped to do.
*/

@ -827,7 +827,7 @@ static void do_cross_effect_float(float facf0, float facf1, int x, int y,
}
}
/* carefull: also used by speed effect! */
/* careful: also used by speed effect! */
static struct ImBuf* do_cross_effect(
SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),

@ -2818,7 +2818,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
/* finish matrix and solve */
#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be usefull .. so keep that BM
#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM
if(nl_flags & NLF_SOLVE){
//double sct,sst=PIL_check_seconds_timer();
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
@ -3540,7 +3540,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
}
}
/* create some helper edges to enable SB lattice to be usefull at all */
/* create some helper edges to enable SB lattice to be useful at all */
if (ob->softflag & OB_SB_EDGES){
makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob);
build_bps_springlist(ob); /* link bps to springs */

@ -1681,7 +1681,7 @@ void BLI_where_am_i(char *fullname, const size_t maxlen, const char *name)
#ifdef WITH_BINRELOC
/* linux uses binreloc since argv[0] is not relyable, call br_init( NULL ) first */
/* linux uses binreloc since argv[0] is not reliable, call br_init( NULL ) first */
path = br_find_exe( NULL );
if (path) {
BLI_strncpy(fullname, path, maxlen);

@ -13303,7 +13303,7 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const
if( ob->id.flag & LIB_INDIRECT ) {
/* IF below is quite confusing!
if we are appending, but this object wasnt just added allong with a group,
if we are appending, but this object wasnt just added along with a group,
then this is already used indirectly in the scene somewhere else and we didnt just append it.
(ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */

@ -2447,7 +2447,7 @@ void ED_keymap_animchannels(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* settings - specialised hotkeys */
/* settings - specialized hotkeys */
WM_keymap_add_item(keymap, "ANIM_OT_channels_editable_toggle", TABKEY, KM_PRESS, 0, 0);
/* expand/collapse */

@ -123,7 +123,7 @@ typedef struct bAnimListElem {
/* Some types for easier type-testing
* NOTE: need to keep the order of these synchronised with the channels define code
* NOTE: need to keep the order of these synchronized with the channels define code
* which is used for drawing and handling channel lists for
*/
typedef enum eAnim_ChannelType {

@ -337,7 +337,7 @@ void EM_editselection_normal(float *normal, EditSelection *ese)
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
also make the plane run allong an axis that is related to the geometry,
also make the plane run along an axis that is related to the geometry,
because this is used for the manipulators Y axis.*/
void EM_editselection_plane(float *plane, EditSelection *ese)
{
@ -345,7 +345,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
EditVert *eve= ese->data;
float vec[3]={0,0,0};
if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
if (ese->prev) { /*use previously selected data to make a useful vertex plane */
EM_editselection_center(vec, ese->prev);
sub_v3_v3v3(plane, vec, eve->co);
} else {
@ -361,7 +361,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
} else if (ese->type==EDITEDGE) {
EditEdge *eed= ese->data;
/*the plane is simple, it runs allong the edge
/*the plane is simple, it runs along the edge
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
(running along the edge).. to flip less often.

@ -957,7 +957,7 @@ long mesh_mirrtopo_table(Object *ob, char mode)
}
} else {
for(a=0, medge=me->medge; a<me->totedge; a++, medge++) {
/* This can make realy big numbers, wrapping around here is fine */
/* This can make really big numbers, wrapping around here is fine */
MirrTopoHash[medge->v1] += MirrTopoHash_Prev[medge->v2];
MirrTopoHash[medge->v2] += MirrTopoHash_Prev[medge->v1];
}

@ -2970,7 +2970,7 @@ static void brush_puff(PEData *data, int point_index)
VECSUB(dco, lastco, co);
mul_mat3_m4_v3(imat, dco); /* into particle space */
/* move the point allong a vector perpendicular to the
/* move the point along a vector perpendicular to the
* hairs direction, reduces odd kinks, */
cross_v3_v3v3(c1, ofs, dco);
cross_v3_v3v3(c2, c1, dco);

@ -3387,7 +3387,7 @@ static void project_paint_end(ProjPaintState *ps)
}
/* This is a BIT ODD, but overwrite the undo tiles image info with this pixels original color
* because allocating the tiles allong the way slows down painting */
* because allocating the tiles along the way slows down painting */
if (is_float) {
float *rgba_fp = (float *)tilerect + (((projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE)) * 4;

@ -947,7 +947,7 @@ void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
/* ANIMATO OPERATIONS */
/* KeyingSet and Driver Creation - Helper functions */
/* specialised poll callback for these operators to work in Datablocks view only */
/* specialized poll callback for these operators to work in Datablocks view only */
static int ed_operator_outliner_datablocks_active(bContext *C)
{
ScrArea *sa= CTX_wm_area(C);

@ -530,7 +530,7 @@ void SEQUENCER_OT_select(wmOperatorType *ot)
/* run recursivly to select linked */
/* run recursively to select linked */
static int select_more_less_seq__internal(Scene *scene, int sel, int linked)
{
Editing *ed= seq_give_editing(scene, FALSE);

@ -450,7 +450,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
negate_v3(my_pivot); /* ofs is flipped */
/* find a new ofs value that is allong the view axis (rather than the mouse location) */
/* find a new ofs value that is along the view axis (rather than the mouse location) */
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
vod->dist0 = rv3d->dist = len_v3v3(my_pivot, dvec);

@ -179,7 +179,7 @@ typedef struct FlyInfo {
/* fly state state */
float speed; /* the speed the view is moving per redraw */
short axis; /* Axis index to move allong by default Z to move allong the view */
short axis; /* Axis index to move along by default Z to move along the view */
short pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
@ -725,7 +725,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
RegionView3D *rv3d= fly->rv3d;
ARegion *ar = fly->ar;
float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
float mat[3][3], /* 3x3 copy of the view matrix so we can move along the view axis */
dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
/* Camera Uprighting variables */

@ -37,7 +37,7 @@
#include "IMB_anim.h"
/*
seperate animation index files to solve the following problems:
separate animation index files to solve the following problems:
a) different timecodes within one file (like DTS/PTS, Timecode-Track,
"implicit" timecodes within DV-files and HDV-files etc.)

@ -157,7 +157,7 @@ static void rna_Image_unpack(Image *image, ReportList *reports, int method)
return;
}
else {
/* reports its own error on failier */
/* reports its own error on failure */
unpackImage (reports, image, method);
}
}

@ -357,7 +357,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
if (!totedge) {
for (i=0; i < totvert; i++, mv_orig++, mv_new++) {
copy_v3_v3(mv_new->co, mv_orig->co);
normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is realy a dummy normal */
normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is really a dummy normal */
}
}
else {

@ -326,7 +326,7 @@ static void deformVerts(ModifierData *md, Object *ob,
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really usefull since
/* we implement requiredDataMask but thats not really useful since
mesh_calc_modifiers pass a NULL derivedData */
if(dataMask)
dm= get_dm(ob, NULL, dm, NULL, 0);
@ -346,7 +346,7 @@ static void deformVertsEM(ModifierData *md, Object *ob,
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really usefull since
/* we implement requiredDataMask but thats not really useful since
mesh_calc_modifiers pass a NULL derivedData */
if(dataMask)
dm= get_dm(ob, editData, dm, NULL, 0);

@ -359,7 +359,7 @@ static int bpy_struct_id_used(StructRNA *srna, char *identifier)
#endif
/* Function that sets RNA, NOTE - self is NULL when called from python, but being abused from C so we can pass the srna allong
/* Function that sets RNA, NOTE - self is NULL when called from python, but being abused from C so we can pass the srna along
* This isnt incorrect since its a python object - but be careful */
PyDoc_STRVAR(BPy_BoolProperty_doc,
".. function:: BoolProperty(name=\"\", description=\"\", default=False, options={'ANIMATABLE'}, subtype='NONE', update=None)\n"

@ -2218,7 +2218,7 @@ static PyObject *pyrna_prop_collection_subscript(BPy_PropertyRNA *self, PyObject
}
/* generic check to see if a PyObject is compatible with a collection
* -1 on failier, 0 on success, sets the error */
* -1 on failure, 0 on success, sets the error */
static int pyrna_prop_collection_type_check(BPy_PropertyRNA *self, PyObject *value)
{
StructRNA *prop_srna;
@ -3800,7 +3800,7 @@ PyDoc_STRVAR(pyrna_struct_get_doc,
" Returns the value of the custom property assigned to key or default\n"
" when not found (matches pythons dictionary function of the same name).\n"
"\n"
" :arg key: The key assosiated with the custom property.\n"
" :arg key: The key associated with the custom property.\n"
" :type key: string\n"
" :arg default: Optional argument for the value to return if\n"
" *key* is not found.\n"

@ -149,7 +149,7 @@ typedef struct {
PyObject *in_weakreflist;
#endif
/* collection iterator spesific parts */
/* collection iterator specific parts */
CollectionPropertyIterator iter;
} BPy_PropertyCollectionIterRNA;

@ -75,7 +75,7 @@ static PyObject *Euler_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
return newEulerObject(eul, order, Py_NEW, type);
}
/* internal use, assuem read callback is done */
/* internal use, assume read callback is done */
static const char *euler_order_str(EulerObject *self)
{
static const char order[][4] = {"XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"};

@ -35,7 +35,7 @@
#ifndef RE_RAYCOUNTER_H
#define RE_RAYCOUNTER_H
//#define RE_RAYCOUNTER /* enable counters per ray, usefull for measuring raytrace structures performance */
//#define RE_RAYCOUNTER /* enable counters per ray, useful for measuring raytrace structures performance */
#ifdef __cplusplus
extern "C" {

@ -167,7 +167,7 @@ static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
/*
* recursivly transverse a BVH looking for a rayhit using a local stack
* recursively transverse a BVH looking for a rayhit using a local stack
*/
template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);

@ -3586,8 +3586,8 @@ static void gesture_circle_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_SHIFT, 0, GESTURE_MODAL_DESELECT);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_SHIFT, 0, GESTURE_MODAL_NOP);
#else
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_DESELECT); // defailt 2.4x
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_NOP); // defailt 2.4x
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_DESELECT); // default 2.4x
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_NOP); // default 2.4x
#endif
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_NOP);

@ -663,7 +663,7 @@ KX_PYMETHODDEF_DOC_NOARGS(BL_ArmatureObject, update,
"update()\n"
"Make sure that the armature will be updated on next graphic frame.\n"
"This is automatically done if a KX_ArmatureActuator with mode run is active\n"
"or if an action is playing. This function is usefull in other cases.\n")
"or if an action is playing. This function is useful in other cases.\n")
{
SetActiveAction(NULL, 0, KX_GetActiveEngine()->GetFrameTime());
Py_RETURN_NONE;

@ -99,7 +99,7 @@ bool CConstExpr::NeedsRecalculated()
CExpression* CConstExpr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlinks)
{
// parent checks if child is still usefull.
// parent checks if child is still useful.
// When for example it's value it's deleted flag set
// then release Value, and return NULL in case of constexpression
// else return this...

@ -146,7 +146,7 @@ bool KX_NetworkMessageSensor::Evaluate()
// Return always true if a message was received otherwise we can loose messages
if (m_IsUp)
return true;
// Is it usefull to return also true when the first frame without a message??
// Is it useful to return also true when the first frame without a message??
// This will cause a fast on/off cycle that seems useless!
return result;
}