Interface: Remove some more name fields, not needed anymore with list rename.

Also small alignment tweaks to Keying Sets UI, looks better when the 2 columns have the same alignment.
This commit is contained in:
Thomas Dinges 2013-11-24 15:14:45 +01:00
parent fab96b5913
commit 61a28ef764
2 changed files with 2 additions and 11 deletions

@ -122,33 +122,25 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
split = layout.split(percentage=0.32)
col = split.column()
col.label(text="Name:")
col.label(text="Settings:")
col = split.column()
col.prop(psys, "name", text="")
col.template_ID(psys, "settings", new="particle.new")
else:
part = psys.settings
split = layout.split(percentage=0.32)
col = split.column()
col.label(text="Name:")
if part.is_fluid is False:
col.label(text="Settings:")
col.label(text="Type:")
col = split.column()
col.prop(psys, "name", text="")
if part.is_fluid is False:
row = col.row()
row.enabled = particle_panel_enabled(context, psys)
row.template_ID(psys, "settings", new="particle.new")
#row = layout.row()
#row.label(text="Viewport")
#row.label(text="Render")
if part.is_fluid:
layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
return

@ -106,14 +106,13 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
row = layout.row()
col = row.column()
col.prop(ks, "bl_label")
col.prop(ks, "bl_description")
subcol = col.column()
subcol.operator_context = 'INVOKE_DEFAULT'
subcol.operator("anim.keying_set_export", text="Export to File").filepath = "keyingset.py"
col = row.column(align=True)
col = row.column()
col.label(text="Keyframing Settings:")
col.prop(ks, "bl_options")
@ -169,7 +168,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
if ksp.group_method == 'NAMED':
col.prop(ksp, "group")
col = row.column(align=True)
col = row.column()
col.label(text="Keyframing Settings:")
col.prop(ksp, "bl_options")