fix: #36122 Collada import - Keyframes offset after recording and playing

This commit is contained in:
Gaia Clary 2013-07-15 11:01:23 +00:00
parent bd863ce58d
commit 61cb92f701

@ -311,11 +311,6 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW
#endif
unsigned int i;
//for (i = 0; i < 4; i++)
// ob =
anim_importer.translate_Animations(node, root_map, object_map, FW_object_map);
if (node->getType() == COLLADAFW::Node::JOINT && par == NULL) {
// For Skeletons without root node we have to simulate the
// root node here and recursively enter the same function
@ -323,6 +318,7 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW
translate_anim_recursive(node, node, parob);
}
else {
anim_importer.translate_Animations(node, root_map, object_map, FW_object_map);
COLLADAFW::NodePointerArray &children = node->getChildNodes();
for (i = 0; i < children.getCount(); i++) {
translate_anim_recursive(children[i], node, NULL);