Fix #35209: cycles generated texture coordinates did not stick to deforming meshes.

This commit is contained in:
Brecht Van Lommel 2013-05-05 05:56:41 +00:00
parent 998b9241be
commit 62087935ec
14 changed files with 52 additions and 23 deletions

@ -336,7 +336,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
size_t i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
generated[i++] = get_float3(v->co())*size - loc;
generated[i++] = get_float3(v->undeformed_co())*size - loc;
}
}
@ -435,7 +435,8 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh_synced.insert(mesh);
/* create derived mesh */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview);
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
vector<Mesh::Triangle> oldtriangle = mesh->triangles;
@ -507,7 +508,7 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion)
return;
/* get derived mesh */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false);
if(b_mesh) {
BL::Mesh::vertices_iterator v;

@ -39,9 +39,9 @@ float *BKE_image_get_float_pixels_for_frame(void *image, int frame);
CCL_NAMESPACE_BEGIN
static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render)
static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render, bool calc_undeformed)
{
return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, true);
return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, true, calc_undeformed);
}
static inline void colorramp_to_array(BL::ColorRamp ramp, float4 *data, int size)

@ -468,7 +468,7 @@ int DM_release(DerivedMesh *dm);
/** utility function to convert a DerivedMesh to a Mesh
*/
void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob);
void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob, CustomDataMask mask);
struct BMEditMesh *DM_to_editbmesh(struct DerivedMesh *dm,
struct BMEditMesh *existing, int do_tessellate);

@ -470,7 +470,7 @@ void DM_update_tessface_data(DerivedMesh *dm)
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob, CustomDataMask mask)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp = *me;
@ -489,10 +489,10 @@ void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
totpoly = tmp.totpoly = dm->getNumPolys(dm);
tmp.totface = 0;
CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop);
CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly);
CustomData_copy(&dm->vertData, &tmp.vdata, mask, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, mask, CD_DUPLICATE, totedge);
CustomData_copy(&dm->loopData, &tmp.ldata, mask, CD_DUPLICATE, totloop);
CustomData_copy(&dm->polyData, &tmp.pdata, mask, CD_DUPLICATE, totpoly);
tmp.cd_flag = dm->cd_flag;
if (CustomData_has_layer(&dm->vertData, CD_SHAPEKEY)) {

@ -1599,7 +1599,7 @@ void BKE_mesh_from_nurbs_displist(Object *ob, ListBase *dispbase, const bool use
}
else {
me = BKE_mesh_add(G.main, "Mesh");
DM_to_mesh(dm, me, ob);
DM_to_mesh(dm, me, ob, CD_MASK_MESH);
}
me->totcol = cu->totcol;

@ -160,7 +160,7 @@ Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh
}
tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
DM_to_mesh(dm, tmpmesh, ob);
DM_to_mesh(dm, tmpmesh, ob, CD_MASK_MESH);
dm->release(dm);
if (triangulate) {

@ -1528,7 +1528,7 @@ static int convert_exec(bContext *C, wmOperator *op)
dm = mesh_get_derived_final(scene, newob, CD_MASK_MESH);
// dm = mesh_create_derived_no_deform(ob1, NULL); /* this was called original (instead of get_derived). man o man why! (ton) */
DM_to_mesh(dm, newob->data, newob);
DM_to_mesh(dm, newob->data, newob, CD_MASK_MESH);
/* re-tessellation is called by DM_to_mesh */

@ -616,7 +616,7 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
return 0;
}
DM_to_mesh(dm, me, ob);
DM_to_mesh(dm, me, ob, CD_MASK_MESH);
dm->release(dm);

@ -405,7 +405,7 @@ int rna_parameter_size_alloc(struct PropertyRNA *parm);
struct Mesh *rna_Main_meshes_new_from_object(
struct Main *bmain, struct ReportList *reports, struct Scene *sce,
struct Object *ob, int apply_modifiers, int settings, int calc_tessface);
struct Object *ob, int apply_modifiers, int settings, int calc_tessface, int calc_undeformed);
/* XXX, these should not need to be defined here~! */
struct MTex *rna_mtex_texture_slots_add(struct ID *self, struct bContext *C, struct ReportList *reports);

@ -276,7 +276,7 @@ static Mesh *rna_Main_meshes_new(Main *bmain, const char *name)
/* settings: 1 - preview, 2 - render */
Mesh *rna_Main_meshes_new_from_object(
Main *bmain, ReportList *reports, Scene *sce,
Object *ob, int apply_modifiers, int settings, int calc_tessface)
Object *ob, int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
Mesh *tmpmesh;
Curve *tmpcu = NULL, *copycu;
@ -379,6 +379,9 @@ Mesh *rna_Main_meshes_new_from_object(
CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter,
* for example, needs CD_MASK_MDEFORMVERT */
if (calc_undeformed)
mask |= CD_MASK_ORCO;
/* Write the display mesh into the dummy mesh */
if (render)
dm = mesh_create_derived_render(sce, ob, mask);
@ -386,7 +389,7 @@ Mesh *rna_Main_meshes_new_from_object(
dm = mesh_create_derived_view(sce, ob, mask);
tmpmesh = BKE_mesh_add(bmain, "Mesh");
DM_to_mesh(dm, tmpmesh, ob);
DM_to_mesh(dm, tmpmesh, ob, mask);
dm->release(dm);
}
@ -1172,6 +1175,7 @@ void RNA_def_main_meshes(BlenderRNA *brna, PropertyRNA *cprop)
parm = RNA_def_enum(func, "settings", mesh_type_items, 0, "", "Modifier settings to apply");
RNA_def_property_flag(parm, PROP_REQUIRED);
RNA_def_boolean(func, "calc_tessface", true, "Calculate Tessellation", "Calculate tessellation faces");
RNA_def_boolean(func, "calc_undeformed", false, "Calculate Undeformed", "Calculate undeformed vertex coordinates");
parm = RNA_def_pointer(func, "mesh", "Mesh", "",
"Mesh created from object, remove it if it is only used for export");
RNA_def_function_return(func, parm);

@ -591,6 +591,23 @@ static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, Pointe
rna_iterator_array_begin(iter, NULL, 0, 0, 0, NULL);
}
static void rna_MeshVertex_undeformed_co_get(PointerRNA *ptr, float values[3])
{
Mesh *me = rna_mesh(ptr);
MVert *mvert = (MVert *)ptr->data;
float (*orco)[3] = CustomData_get_layer(&me->vdata, CD_ORCO);
if (orco) {
/* orco is normalized to 0..1, we do inverse to match mvert->co */
float loc[3], size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, loc, NULL, size);
madd_v3_v3v3v3(values, loc, orco[(mvert - me->mvert)], size);
}
else
copy_v3_v3(values, mvert->co);
}
static int rna_CustomDataLayer_active_get(PointerRNA *ptr, CustomData *data, int type, int render)
{
int n = ((CustomDataLayer *)ptr->data) - data->layers;
@ -1638,6 +1655,12 @@ static void rna_def_mvert(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_int_funcs(prop, "rna_MeshVertex_index_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Index", "Index number of the vertex");
prop = RNA_def_property(srna, "undeformed_co", PROP_FLOAT, PROP_TRANSLATION);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Undeformed Location", "For meshes with modifiers applied, the coordinate of the vertex with no deforming modifiers applied, as used for generated texture coordinates. ");
RNA_def_property_float_funcs(prop, "rna_MeshVertex_undeformed_co_get", NULL, NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
static void rna_def_medge(BlenderRNA *brna)

@ -115,9 +115,9 @@ static void rna_Scene_mat_convert_space(Object *ob, ReportList *reports, bPoseCh
/* settings: 0 - preview, 1 - render */
static Mesh *rna_Object_to_mesh(
Object *ob, ReportList *reports, Scene *sce,
int apply_modifiers, int settings, int calc_tessface)
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
return rna_Main_meshes_new_from_object(G.main, reports, sce, ob, apply_modifiers, settings, calc_tessface);
return rna_Main_meshes_new_from_object(G.main, reports, sce, ob, apply_modifiers, settings, calc_tessface, calc_undeformed);
}
/* mostly a copy from convertblender.c */
@ -456,6 +456,7 @@ void RNA_api_object(StructRNA *srna)
parm = RNA_def_enum(func, "settings", mesh_type_items, 0, "", "Modifier settings to apply");
RNA_def_property_flag(parm, PROP_REQUIRED);
RNA_def_boolean(func, "calc_tessface", true, "Calculate Tessellation", "Calculate tessellation faces");
RNA_def_boolean(func, "calc_undeformed", false, "Calculate Undeformed", "Calculate undeformed vertex coordinates");
parm = RNA_def_pointer(func, "mesh", "Mesh", "",
"Mesh created from object, remove it if it is only used for export");
RNA_def_function_return(func, parm);

@ -1625,7 +1625,7 @@ static void rna_def_texture_pointdensity(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem vertice_cache_items[] = {
static EnumPropertyItem vertex_cache_items[] = {
{TEX_PD_OBJECTLOC, "OBJECT_LOCATION", 0, "Object Location", ""},
{TEX_PD_OBJECTSPACE, "OBJECT_SPACE", 0, "Object Space", ""},
{TEX_PD_WORLDSPACE, "WORLD_SPACE", 0, "Global Space", ""},
@ -1695,7 +1695,7 @@ static void rna_def_texture_pointdensity(BlenderRNA *brna)
prop = RNA_def_property(srna, "vertex_cache_space", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ob_cache_space");
RNA_def_property_enum_items(prop, vertice_cache_items);
RNA_def_property_enum_items(prop, vertex_cache_items);
RNA_def_property_ui_text(prop, "Vertices Cache", "Coordinate system to cache vertices in");
RNA_def_property_update(prop, 0, "rna_Texture_update");

@ -625,7 +625,7 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
ob_new = AddNewBlenderMesh(scene, base_select);
me_new = ob_new->data;
DM_to_mesh(result, me_new, ob_new);
DM_to_mesh(result, me_new, ob_new, CD_MASK_MESH);
result->release(result);
dm->release(dm);