forked from bartvdbraak/blender
Fix: Joining armatures wasn't updating Action Constraints properly
The code here was still trying to access ancient 2.4x "action channels" to rename them. Now, this renames the relevant FCurves instead.
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@ -29,6 +29,7 @@
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* \ingroup edarmature
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*/
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_object_types.h"
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@ -99,18 +100,11 @@ static void joined_armature_fix_links_constraints(
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/* action constraint? (pose constraints only) */
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if (con->type == CONSTRAINT_TYPE_ACTION) {
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bActionConstraint *data = con->data; // XXX old animation system
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bAction *act;
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bActionChannel *achan;
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bActionConstraint *data = con->data;
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if (data->act) {
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act = data->act;
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for (achan = act->chanbase.first; achan; achan = achan->next) {
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if (STREQ(achan->name, pchan->name)) {
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BLI_strncpy(achan->name, curbone->name, sizeof(achan->name));
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}
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}
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BKE_action_fix_paths_rename(&tarArm->id, data->act, "pose.bones[",
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pchan->name, curbone->name, 0, 0, false);
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}
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}
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