fix for solidify modifier angle calculation (was incorrectly using normalized angle function)

This commit is contained in:
Campbell Barton 2012-05-07 15:45:41 +00:00
parent b613879f34
commit 6291b36d4c

@ -474,16 +474,16 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* just added, calc the normal */
BLI_array_empty(face_angles);
BLI_array_reserve(face_angles, mp->totloop);
for (j = 0, ml = mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
MLoop *ml_prev = ME_POLY_LOOP_PREV(mloop, mp, j);
MLoop *ml_next = ME_POLY_LOOP_NEXT(mloop, mp, j);
float e1[3], e2[3], angle;
float e1[3], e2[3];
sub_v3_v3v3(e1, mvert[ml_next->v].co, mvert[ml->v].co);
sub_v3_v3v3(e2, mvert[ml_prev->v].co, mvert[ml->v].co);
angle = (float)M_PI - angle_normalized_v3v3(e1, e2);
BLI_array_append(face_angles, angle);
face_angles[j] = (float)M_PI - angle_v3v3(e1, e2);
}
for (j = 0, ml = mloop + mp->loopstart; j < mp->totloop; j++, ml++) {