forked from bartvdbraak/blender
fix for solidify modifier angle calculation (was incorrectly using normalized angle function)
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b613879f34
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@ -474,16 +474,16 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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/* just added, calc the normal */
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BLI_array_empty(face_angles);
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BLI_array_reserve(face_angles, mp->totloop);
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for (j = 0, ml = mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
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MLoop *ml_prev = ME_POLY_LOOP_PREV(mloop, mp, j);
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MLoop *ml_next = ME_POLY_LOOP_NEXT(mloop, mp, j);
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float e1[3], e2[3], angle;
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float e1[3], e2[3];
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sub_v3_v3v3(e1, mvert[ml_next->v].co, mvert[ml->v].co);
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sub_v3_v3v3(e2, mvert[ml_prev->v].co, mvert[ml->v].co);
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angle = (float)M_PI - angle_normalized_v3v3(e1, e2);
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BLI_array_append(face_angles, angle);
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face_angles[j] = (float)M_PI - angle_v3v3(e1, e2);
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}
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for (j = 0, ml = mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
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