Fix player stub after type change

This commit is contained in:
Jens Verwiebe 2014-01-31 20:56:51 +01:00
parent 70f2389f5a
commit 62a3fe2323

@ -413,7 +413,7 @@ void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE
struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL
void ED_base_object_select(struct Base *base, short mode) RET_NONE void ED_base_object_select(struct Base *base, short mode) RET_NONE
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE
void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE