forked from bartvdbraak/blender
Fix player stub after type change
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@ -413,7 +413,7 @@ void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
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void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE
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struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL
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void ED_base_object_select(struct Base *base, short mode) RET_NONE
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int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
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bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO
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void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE
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void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE
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