forked from bartvdbraak/blender
GPU: add projection matrix function to set only near/far clipping
Useful when UI code needs to extend the clipping range.
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@ -90,6 +90,8 @@ void GPU_matrix_identity_projection_set(void);
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void GPU_matrix_projection_set(const float m[4][4]);
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void GPU_matrix_ortho_set(float left, float right, float bottom, float top, float near, float far);
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void GPU_matrix_ortho_set_z(float near, float far);
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void GPU_matrix_frustum_set(
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float left, float right, float bottom, float top, float near, float far);
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void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far);
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@ -421,6 +421,14 @@ void GPU_matrix_ortho_set(float left, float right, float bottom, float top, floa
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gpu_matrix_state_active_set_dirty(true);
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}
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void GPU_matrix_ortho_set_z(float near, float far)
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{
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CHECKMAT(Projection);
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Projection[2][2] = -2.0f / (far - near);
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Projection[3][2] = -(far + near) / (far - near);
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gpu_matrix_state_active_set_dirty(true);
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}
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void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top)
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{
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Mat4 m;
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