forked from bartvdbraak/blender
RNA: Match enum string to UI name
Having different terminology for enum's is confusing for scripters.
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@ -837,7 +837,7 @@ static void rna_def_material_gamesettings(BlenderRNA *brna)
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"Render polygon transparent, depending on alpha channel of the texture"},
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"Render polygon transparent, depending on alpha channel of the texture"},
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{GEMAT_ALPHA_SORT, "ALPHA_SORT", 0, "Alpha Sort",
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{GEMAT_ALPHA_SORT, "ALPHA_SORT", 0, "Alpha Sort",
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"Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible)"},
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"Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible)"},
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{GEMAT_ALPHA_TO_COVERAGE, "ALPHA_TO_COVERAGE", 0, "Alpha Antialiasing",
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{GEMAT_ALPHA_TO_COVERAGE, "ALPHA_ANTIALIASING", 0, "Alpha Anti-Aliasing",
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"Use textures alpha as anti-aliasing mask, requires multi-sample OpenGL display"},
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"Use textures alpha as anti-aliasing mask, requires multi-sample OpenGL display"},
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{0, NULL, 0, NULL, NULL}
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{0, NULL, 0, NULL, NULL}
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};
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};
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