forked from bartvdbraak/blender
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
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cada9df214
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63537d1e77
@ -828,7 +828,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
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glClearColor(0.0, 0.0, 0.0, 0.0);
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}
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else {
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glClearColor(0.55, 0.55, 0.55, 0.0);
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glClearColor(0.45, 0.45, 0.45, 0.0);
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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