style cleanup: pep8, also use float literals when comparing floats and pass tuples to mathutils.Vector() rather then list.

This commit is contained in:
Campbell Barton 2013-08-21 23:19:01 +00:00
parent c26a4be5c0
commit 636b200709

@ -38,24 +38,29 @@ from PredicatesU1D import pyNatureUP1D
from logical_operators import AndUP1D, NotUP1D, OrUP1D
from shaders import pyBluePrintCirclesShader, pyBluePrintEllipsesShader, pyBluePrintSquaresShader
class ColorRampModifier(StrokeShader):
def __init__(self, blend, influence, ramp):
StrokeShader.__init__(self)
self.__blend = blend
self.__influence = influence
self.__ramp = ramp
def evaluate(self, t):
col = freestyle.evaluateColorRamp(self.__ramp, t)
col = col.xyz # omit alpha
col = col.xyz # omit alpha
return col
def blend_ramp(self, a, b):
return freestyle.blendRamp(self.__blend, a, self.__influence, b)
class ScalarBlendModifier(StrokeShader):
def __init__(self, blend, influence):
StrokeShader.__init__(self)
self.__blend = blend
self.__influence = influence
def blend(self, v1, v2):
fac = self.__influence
facm = 1.0 - fac
@ -64,7 +69,7 @@ class ScalarBlendModifier(StrokeShader):
elif self.__blend == 'ADD':
v1 += fac * v2
elif self.__blend == 'MULTIPLY':
v1 *= facm + fac * v2;
v1 *= facm + fac * v2
elif self.__blend == 'SUBTRACT':
v1 -= fac * v2
elif self.__blend == 'DIVIDE':
@ -84,6 +89,7 @@ class ScalarBlendModifier(StrokeShader):
raise ValueError("unknown curve blend type: " + self.__blend)
return v1
class CurveMappingModifier(ScalarBlendModifier):
def __init__(self, blend, influence, mapping, invert, curve):
ScalarBlendModifier.__init__(self, blend, influence)
@ -91,19 +97,24 @@ class CurveMappingModifier(ScalarBlendModifier):
self.__mapping = getattr(self, mapping)
self.__invert = invert
self.__curve = curve
def LINEAR(self, t):
if self.__invert:
return 1.0 - t
return t
def CURVE(self, t):
return freestyle.evaluateCurveMappingF(self.__curve, 0, t)
def evaluate(self, t):
return self.__mapping(t)
class ThicknessModifierMixIn:
def __init__(self):
scene = freestyle.getCurrentScene()
self.__persp_camera = (scene.camera.data.type == 'PERSP')
def set_thickness(self, sv, outer, inner):
fe = sv.first_svertex.get_fedge(sv.second_svertex)
nature = fe.nature
@ -114,20 +125,22 @@ class ThicknessModifierMixIn:
dir = point.dot(fe.normal_left)
else:
dir = fe.normal_left.z
if dir < 0.0: # the back side is visible
if dir < 0.0: # the back side is visible
outer, inner = inner, outer
elif (nature & Nature.SILHOUETTE):
if fe.is_smooth: # TODO more tests needed
if fe.is_smooth: # TODO more tests needed
outer, inner = inner, outer
else:
outer = inner = (outer + inner) / 2
sv.attribute.thickness = (outer, inner)
class ThicknessBlenderMixIn(ThicknessModifierMixIn):
def __init__(self, position, ratio):
ThicknessModifierMixIn.__init__(self)
self.__position = position
self.__ratio = ratio
def blend_thickness(self, outer, inner, v):
if self.__position == 'CENTER':
outer = self.blend(outer, v / 2)
@ -145,9 +158,11 @@ class ThicknessBlenderMixIn(ThicknessModifierMixIn):
raise ValueError("unknown thickness position: " + self.__position)
return outer, inner
class BaseColorShader(ConstantColorShader):
pass
class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
def __init__(self, thickness, position, ratio):
StrokeShader.__init__(self)
@ -166,6 +181,7 @@ class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
self.__inner = thickness * (1 - ratio)
else:
raise ValueError("unknown thickness position: " + self.position)
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
while not it.is_end:
@ -173,6 +189,7 @@ class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
self.set_thickness(sv, self.__outer, self.__inner)
it.increment()
# Along Stroke modifiers
def iter_t2d_along_stroke(stroke):
@ -183,11 +200,12 @@ def iter_t2d_along_stroke(stroke):
while not it.is_end:
p = it.object.point
distance += (prev - p).length
prev = p.copy() # need a copy because the point can be altered
prev = p.copy() # need a copy because the point can be altered
t = min(distance / total, 1.0) if total > 0.0 else 0.0
yield it, t
it.increment()
class ColorAlongStrokeShader(ColorRampModifier):
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
@ -196,6 +214,7 @@ class ColorAlongStrokeShader(ColorRampModifier):
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
class AlphaAlongStrokeShader(CurveMappingModifier):
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
@ -204,6 +223,7 @@ class AlphaAlongStrokeShader(CurveMappingModifier):
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
def __init__(self, thickness_position, thickness_ratio,
blend, influence, mapping, invert, curve, value_min, value_max):
@ -211,6 +231,7 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
self.__value_min = value_min
self.__value_max = value_max
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
sv = it.object
@ -219,13 +240,14 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
c = self.blend_thickness(a[0], a[1], b)
self.set_thickness(sv, c[0], c[1])
# Distance from Camera modifiers
def iter_distance_from_camera(stroke, range_min, range_max):
normfac = range_max - range_min # normalization factor
normfac = range_max - range_min # normalization factor
it = stroke.stroke_vertices_begin()
while not it.is_end:
p = it.object.point_3d # in the camera coordinate
p = it.object.point_3d # in the camera coordinate
distance = p.length
if distance < range_min:
t = 0.0
@ -236,11 +258,13 @@ def iter_distance_from_camera(stroke, range_min, range_max):
yield it, t
it.increment()
class ColorDistanceFromCameraShader(ColorRampModifier):
def __init__(self, blend, influence, ramp, range_min, range_max):
ColorRampModifier.__init__(self, blend, influence, ramp)
self.__range_min = range_min
self.__range_max = range_max
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
sv = it.object
@ -248,11 +272,13 @@ class ColorDistanceFromCameraShader(ColorRampModifier):
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
class AlphaDistanceFromCameraShader(CurveMappingModifier):
def __init__(self, blend, influence, mapping, invert, curve, range_min, range_max):
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
self.__range_min = range_min
self.__range_max = range_max
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
sv = it.object
@ -260,6 +286,7 @@ class AlphaDistanceFromCameraShader(CurveMappingModifier):
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModifier):
def __init__(self, thickness_position, thickness_ratio,
blend, influence, mapping, invert, curve, range_min, range_max, value_min, value_max):
@ -269,6 +296,7 @@ class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModif
self.__range_max = range_max
self.__value_min = value_min
self.__value_max = value_max
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
sv = it.object
@ -277,17 +305,18 @@ class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModif
c = self.blend_thickness(a[0], a[1], b)
self.set_thickness(sv, c[0], c[1])
# Distance from Object modifiers
def iter_distance_from_object(stroke, object, range_min, range_max):
scene = freestyle.getCurrentScene()
mv = scene.camera.matrix_world.copy() # model-view matrix
mv = scene.camera.matrix_world.copy() # model-view matrix
mv.invert()
loc = mv * object.location # loc in the camera coordinate
normfac = range_max - range_min # normalization factor
loc = mv * object.location # loc in the camera coordinate
normfac = range_max - range_min # normalization factor
it = stroke.stroke_vertices_begin()
while not it.is_end:
p = it.object.point_3d # in the camera coordinate
p = it.object.point_3d # in the camera coordinate
distance = (p - loc).length
if distance < range_min:
t = 0.0
@ -298,12 +327,14 @@ def iter_distance_from_object(stroke, object, range_min, range_max):
yield it, t
it.increment()
class ColorDistanceFromObjectShader(ColorRampModifier):
def __init__(self, blend, influence, ramp, target, range_min, range_max):
ColorRampModifier.__init__(self, blend, influence, ramp)
self.__target = target
self.__range_min = range_min
self.__range_max = range_max
def shade(self, stroke):
if self.__target is None:
return
@ -313,12 +344,14 @@ class ColorDistanceFromObjectShader(ColorRampModifier):
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
class AlphaDistanceFromObjectShader(CurveMappingModifier):
def __init__(self, blend, influence, mapping, invert, curve, target, range_min, range_max):
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
self.__target = target
self.__range_min = range_min
self.__range_max = range_max
def shade(self, stroke):
if self.__target is None:
return
@ -328,6 +361,7 @@ class AlphaDistanceFromObjectShader(CurveMappingModifier):
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModifier):
def __init__(self, thickness_position, thickness_ratio,
blend, influence, mapping, invert, curve, target, range_min, range_max, value_min, value_max):
@ -338,6 +372,7 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif
self.__range_max = range_max
self.__value_min = value_min
self.__value_max = value_max
def shade(self, stroke):
if self.__target is None:
return
@ -348,6 +383,7 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif
c = self.blend_thickness(a[0], a[1], b)
self.set_thickness(sv, c[0], c[1])
# Material modifiers
def iter_material_color(stroke, material_attribute):
@ -364,6 +400,7 @@ def iter_material_color(stroke, material_attribute):
yield it, color
it.increment()
def iter_material_value(stroke, material_attribute):
func = CurveMaterialF0D()
it = stroke.stroke_vertices_begin()
@ -396,11 +433,13 @@ def iter_material_value(stroke, material_attribute):
yield it, t
it.increment()
class ColorMaterialShader(ColorRampModifier):
def __init__(self, blend, influence, ramp, material_attribute, use_ramp):
ColorRampModifier.__init__(self, blend, influence, ramp)
self.__material_attribute = material_attribute
self.__use_ramp = use_ramp
def shade(self, stroke):
if self.__material_attribute in {'DIFF', 'SPEC'} and not self.__use_ramp:
for it, b in iter_material_color(stroke, self.__material_attribute):
@ -414,10 +453,12 @@ class ColorMaterialShader(ColorRampModifier):
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
class AlphaMaterialShader(CurveMappingModifier):
def __init__(self, blend, influence, mapping, invert, curve, material_attribute):
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
self.__material_attribute = material_attribute
def shade(self, stroke):
for it, t in iter_material_value(stroke, self.__material_attribute):
sv = it.object
@ -425,6 +466,7 @@ class AlphaMaterialShader(CurveMappingModifier):
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
def __init__(self, thickness_position, thickness_ratio,
blend, influence, mapping, invert, curve, material_attribute, value_min, value_max):
@ -433,6 +475,7 @@ class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
self.__material_attribute = material_attribute
self.__value_min = value_min
self.__value_max = value_max
def shade(self, stroke):
for it, t in iter_material_value(stroke, self.__material_attribute):
sv = it.object
@ -441,6 +484,7 @@ class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
c = self.blend_thickness(a[0], a[1], b)
self.set_thickness(sv, c[0], c[1])
# Calligraphic thickness modifier
class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
@ -451,6 +495,7 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
self.__orientation = mathutils.Vector((math.cos(orientation), math.sin(orientation)))
self.__thickness_min = thickness_min
self.__thickness_max = thickness_max
def shade(self, stroke):
func = VertexOrientation2DF0D()
it = stroke.stroke_vertices_begin()
@ -467,6 +512,7 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
self.set_thickness(sv, c[0], c[1])
it.increment()
# Geometry modifiers
def iter_distance_along_stroke(stroke):
@ -476,10 +522,11 @@ def iter_distance_along_stroke(stroke):
while not it.is_end:
p = it.object.point
distance += (prev - p).length
prev = p.copy() # need a copy because the point can be altered
prev = p.copy() # need a copy because the point can be altered
yield it, distance
it.increment()
class SinusDisplacementShader(StrokeShader):
def __init__(self, wavelength, amplitude, phase):
StrokeShader.__init__(self)
@ -487,6 +534,7 @@ class SinusDisplacementShader(StrokeShader):
self._amplitude = amplitude
self._phase = phase / wavelength * 2 * math.pi
self._getNormal = Normal2DF0D()
def shade(self, stroke):
for it, distance in iter_distance_along_stroke(stroke):
v = it.object
@ -495,14 +543,16 @@ class SinusDisplacementShader(StrokeShader):
v.point = v.point + n
stroke.update_length()
class PerlinNoise1DShader(StrokeShader):
def __init__(self, freq = 10, amp = 10, oct = 4, angle = math.radians(45), seed = -1):
def __init__(self, freq=10, amp=10, oct=4, angle=math.radians(45), seed=-1):
StrokeShader.__init__(self)
self.__noise = Noise(seed)
self.__freq = freq
self.__amp = amp
self.__oct = oct
self.__dir = mathutils.Vector([math.cos(angle), math.sin(angle)])
self.__dir = mathutils.Vector((math.cos(angle), math.sin(angle)))
def shade(self, stroke):
length = stroke.length_2d
it = stroke.stroke_vertices_begin()
@ -513,31 +563,35 @@ class PerlinNoise1DShader(StrokeShader):
it.increment()
stroke.update_length()
class PerlinNoise2DShader(StrokeShader):
def __init__(self, freq = 10, amp = 10, oct = 4, angle = math.radians(45), seed = -1):
def __init__(self, freq=10, amp=10, oct=4, angle=math.radians(45), seed=-1):
StrokeShader.__init__(self)
self.__noise = Noise(seed)
self.__freq = freq
self.__amp = amp
self.__oct = oct
self.__dir = mathutils.Vector([math.cos(angle), math.sin(angle)])
self.__dir = mathutils.Vector((math.cos(angle), math.sin(angle)))
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
while not it.is_end:
v = it.object
vec = mathutils.Vector([v.projected_x, v.projected_y])
vec = mathutils.Vector((v.projected_x, v.projected_y))
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.point = v.point + nres * self.__dir
it.increment()
stroke.update_length()
class Offset2DShader(StrokeShader):
def __init__(self, start, end, x, y):
StrokeShader.__init__(self)
self.__start = start
self.__end = end
self.__xy = mathutils.Vector([x, y])
self.__xy = mathutils.Vector((x, y))
self.__getNormal = Normal2DF0D()
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
while not it.is_end:
@ -550,6 +604,7 @@ class Offset2DShader(StrokeShader):
it.increment()
stroke.update_length()
class Transform2DShader(StrokeShader):
def __init__(self, pivot, scale_x, scale_y, angle, pivot_u, pivot_x, pivot_y):
StrokeShader.__init__(self)
@ -560,6 +615,7 @@ class Transform2DShader(StrokeShader):
self.__pivot_u = pivot_u
self.__pivot_x = pivot_x
self.__pivot_y = pivot_y
def shade(self, stroke):
# determine the pivot of scaling and rotation operations
if self.__pivot == 'START':
@ -586,18 +642,18 @@ class Transform2DShader(StrokeShader):
delta = u - self.__pivot_u
pivot = p + delta * (prev - p)
elif self.__pivot == 'CENTER':
pivot = mathutils.Vector([0.0, 0.0])
pivot = mathutils.Vector((0.0, 0.0))
n = 0
it = stroke.stroke_vertices_begin()
while not it.is_end:
p = it.object.point
pivot = pivot + p
n = n + 1
n += 1
it.increment()
pivot.x = pivot.x / n
pivot.y = pivot.y / n
elif self.__pivot == 'ABSOLUTE':
pivot = mathutils.Vector([self.__pivot_x, self.__pivot_y])
pivot = mathutils.Vector((self.__pivot_x, self.__pivot_y))
# apply scaling and rotation operations
cos_theta = math.cos(self.__angle)
sin_theta = math.sin(self.__angle)
@ -614,6 +670,7 @@ class Transform2DShader(StrokeShader):
it.increment()
stroke.update_length()
# Predicates and helper functions
class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D):
@ -622,10 +679,12 @@ class QuantitativeInvisibilityRangeUP1D(UnaryPredicate1D):
self.__getQI = QuantitativeInvisibilityF1D()
self.__qi_start = qi_start
self.__qi_end = qi_end
def __call__(self, inter):
qi = self.__getQI(inter)
return self.__qi_start <= qi <= self.__qi_end
def join_unary_predicates(upred_list, bpred):
if not upred_list:
return None
@ -634,17 +693,20 @@ def join_unary_predicates(upred_list, bpred):
upred = bpred(upred, p)
return upred
class ObjectNamesUP1D(UnaryPredicate1D):
def __init__(self, names, negative):
UnaryPredicate1D.__init__(self)
self._names = names
self._negative = negative
def __call__(self, viewEdge):
found = viewEdge.viewshape.name in self._names
if self._negative:
return not found
return found
# Stroke caps
def iter_stroke_vertices(stroke):
@ -658,10 +720,12 @@ def iter_stroke_vertices(stroke):
prev_p = p.copy()
it.increment()
class RoundCapShader(StrokeShader):
def round_cap_thickness(self, x):
x = max(0.0, min(x, 1.0))
return math.sqrt(1.0 - (x ** 2))
return math.sqrt(1.0 - (x ** 2.0))
def shade(self, stroke):
# save the location and attribute of stroke vertices
buffer = []
@ -706,13 +770,14 @@ class RoundCapShader(StrokeShader):
R, L = attr.thickness
for i in range(nverts_end):
t = (nverts_end - i) * n
stroke[-i-1].point = p + d * t
stroke[-i - 1].point = p + d * t
r = self.round_cap_thickness((nverts_end - i + 1) * n)
stroke[-i-1].attribute = attr
stroke[-i-1].attribute.thickness = (R * r, L * r)
stroke[-i - 1].attribute = attr
stroke[-i - 1].attribute.thickness = (R * r, L * r)
# update the curvilinear 2D length of each vertex
stroke.update_length()
class SquareCapShader(StrokeShader):
def shade(self, stroke):
# save the location and attribute of stroke vertices
@ -751,35 +816,42 @@ class SquareCapShader(StrokeShader):
# update the curvilinear 2D length of each vertex
stroke.update_length()
# Split by dashed line pattern
class SplitPatternStartingUP0D(UnaryPredicate0D):
def __init__(self, controller):
UnaryPredicate0D.__init__(self)
self._controller = controller
def __call__(self, inter):
return self._controller.start()
class SplitPatternStoppingUP0D(UnaryPredicate0D):
def __init__(self, controller):
UnaryPredicate0D.__init__(self)
self._controller = controller
def __call__(self, inter):
return self._controller.stop()
class SplitPatternController:
def __init__(self, pattern, sampling):
self.sampling = float(sampling)
k = len(pattern) // 2
n = k * 2
self.start_pos = [pattern[i] + pattern[i+1] for i in range(0, n, 2)]
self.start_pos = [pattern[i] + pattern[i + 1] for i in range(0, n, 2)]
self.stop_pos = [pattern[i] for i in range(0, n, 2)]
self.init()
def init(self):
self.start_len = 0.0
self.start_idx = 0
self.stop_len = self.sampling
self.stop_idx = 0
def start(self):
self.start_len += self.sampling
if abs(self.start_len - self.start_pos[self.start_idx]) < self.sampling / 2.0:
@ -787,6 +859,7 @@ class SplitPatternController:
self.start_idx = (self.start_idx + 1) % len(self.start_pos)
return True
return False
def stop(self):
if self.start_len > 0.0:
self.init()
@ -797,20 +870,22 @@ class SplitPatternController:
return True
return False
# Dashed line
class DashedLineShader(StrokeShader):
def __init__(self, pattern):
StrokeShader.__init__(self)
self._pattern = pattern
def shade(self, stroke):
index = 0 # pattern index
start = 0.0 # 2D curvilinear length
index = 0 # pattern index
start = 0.0 # 2D curvilinear length
visible = True
sampling = 1.0
it = stroke.stroke_vertices_begin(sampling)
while not it.is_end:
pos = it.t # curvilinear abscissa
pos = it.t # curvilinear abscissa
# The extra 'sampling' term is added below, because the
# visibility attribute of the i-th vertex refers to the
# visibility of the stroke segment between the i-th and
@ -824,12 +899,14 @@ class DashedLineShader(StrokeShader):
it.object.attribute.visible = visible
it.increment()
# predicates for chaining
class AngleLargerThanBP1D(BinaryPredicate1D):
def __init__(self, angle):
BinaryPredicate1D.__init__(self)
self._angle = angle
def __call__(self, i1, i2):
sv1a = i1.first_fedge.first_svertex.point_2d
sv1b = i1.last_fedge.second_svertex.point_2d
@ -855,14 +932,17 @@ class AngleLargerThanBP1D(BinaryPredicate1D):
x = (dir1 * dir2) / denom
return math.acos(min(max(x, -1.0), 1.0)) > self._angle
class AndBP1D(BinaryPredicate1D):
def __init__(self, pred1, pred2):
BinaryPredicate1D.__init__(self)
self.__pred1 = pred1
self.__pred2 = pred2
def __call__(self, i1, i2):
return self.__pred1(i1, i2) and self.__pred2(i1, i2)
# predicates for selection
class LengthThresholdUP1D(UnaryPredicate1D):
@ -870,6 +950,7 @@ class LengthThresholdUP1D(UnaryPredicate1D):
UnaryPredicate1D.__init__(self)
self._length_min = length_min
self._length_max = length_max
def __call__(self, inter):
length = inter.length_2d
if self._length_min is not None and length < self._length_min:
@ -878,8 +959,9 @@ class LengthThresholdUP1D(UnaryPredicate1D):
return False
return True
class FaceMarkBothUP1D(UnaryPredicate1D):
def __call__(self, inter): # ViewEdge
def __call__(self, inter): # ViewEdge
fe = inter.first_fedge
while fe is not None:
if fe.is_smooth:
@ -894,8 +976,9 @@ class FaceMarkBothUP1D(UnaryPredicate1D):
fe = fe.next_fedge
return False
class FaceMarkOneUP1D(UnaryPredicate1D):
def __call__(self, inter): # ViewEdge
def __call__(self, inter): # ViewEdge
fe = inter.first_fedge
while fe is not None:
if fe.is_smooth:
@ -910,13 +993,14 @@ class FaceMarkOneUP1D(UnaryPredicate1D):
fe = fe.next_fedge
return False
# predicates for splitting
class MaterialBoundaryUP0D(UnaryPredicate0D):
def __call__(self, it):
if it.is_begin:
return False
it_prev = Interface0DIterator(it)
it_prev = Interface0DIterator(it)
it_prev.decrement()
v = it.object
it.increment()
@ -928,12 +1012,14 @@ class MaterialBoundaryUP0D(UnaryPredicate0D):
idx2 = fe.material_index if fe.is_smooth else fe.material_index_left
return idx1 != idx2
class Curvature2DAngleThresholdUP0D(UnaryPredicate0D):
def __init__(self, angle_min=None, angle_max=None):
UnaryPredicate0D.__init__(self)
self._angle_min = angle_min
self._angle_max = angle_max
self._func = Curvature2DAngleF0D()
def __call__(self, inter):
angle = math.pi - self._func(inter)
if self._angle_min is not None and angle < self._angle_min:
@ -942,13 +1028,15 @@ class Curvature2DAngleThresholdUP0D(UnaryPredicate0D):
return True
return False
class Length2DThresholdUP0D(UnaryPredicate0D):
def __init__(self, length_limit):
UnaryPredicate0D.__init__(self)
self._length_limit = length_limit
self._t = 0.0
def __call__(self, inter):
t = inter.t # curvilinear abscissa
t = inter.t # curvilinear abscissa
if t < self._t:
self._t = 0.0
return False
@ -957,12 +1045,14 @@ class Length2DThresholdUP0D(UnaryPredicate0D):
self._t = t
return True
# Seed for random number generation
class Seed:
def __init__(self):
self.t_max = 2 ** 15
self.t = int(time.time()) % self.t_max
def get(self, seed):
if seed < 0:
self.t = (self.t + 1) % self.t_max
@ -973,6 +1063,7 @@ _seed = Seed()
### T.K. 07-Aug-2013 Temporary fix for unexpected line gaps
def iter_three_segments(stroke):
n = stroke.stroke_vertices_size()
if n >= 4:
@ -993,13 +1084,14 @@ def iter_three_segments(stroke):
it3.increment()
it4.increment()
class StrokeCleaner(StrokeShader):
def shade(self, stroke):
for sv1, sv2, sv3, sv4 in iter_three_segments(stroke):
seg1 = sv2.point - sv1.point
seg2 = sv3.point - sv2.point
seg3 = sv4.point - sv3.point
if seg1.dot(seg2) < 0 and seg2.dot(seg3) < 0:
if seg1.dot(seg2) < 0.0 and seg2.dot(seg3) < 0.0:
print(sv2.first_svertex.viewvertex)
print(sv2.second_svertex.viewvertex)
print(sv3.first_svertex.viewvertex)
@ -1009,6 +1101,7 @@ class StrokeCleaner(StrokeShader):
sv2.point = p3
sv3.point = p2
# main function for parameter processing
def process(layer_name, lineset_name):