boneweight copy-

fixed the "No X Crossing option "Made 0-x verts snap to eachother.

Added mesh_mirror_tool
  This is a tool that makes verts mirror, so that you can use xmirror in editmode and weight painting.
  Have imported a heap of models that are made mirrored but are slightly out of being in the range that blender uses to be mirrored.
  So this means I can make a models verts snap to its mirrored locations.
  Options are Limit, Mode l>R, R>L or Middle, Normal Weigting, only mirror Same edge user count may add support for mirroring vert weights later.
This commit is contained in:
Campbell Barton 2006-04-21 09:41:58 +00:00
parent 237030a6ca
commit 63868046f4
2 changed files with 149 additions and 3 deletions

@ -9,7 +9,7 @@ Tooltip: 'Copy Bone Weights from 1 weighted mesh, to other unweighted meshes.'
import Blender
from Blender import Armature, Object, Mathutils, Window, Mesh
Vector= Mathutils.Vector
SMALL_NUM= 0.000001
def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS):
ob_from, me_from, world_verts_from, from_groups= _from
ob_to, me_to, world_verts_to, dummy= _to
@ -72,7 +72,7 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS):
useup= False
else:
i,v= vecs[upidx]
if (not PREF_NO_XCROSS) or ((v.x >0 and seek_vec_x >0) or (v.x <0 and seek_vec_x <0)): # enfoce xcrossing
if (not PREF_NO_XCROSS) or ((v.x >= -SMALL_NUM and seek_vec_x >= -SMALL_NUM) or (v.x <= SMALL_NUM and seek_vec_x <= SMALL_NUM)): # enfoce xcrossing
if v.z-seek_vec_z > close_dist:
# the verticle distance is greater then the best distance sofar. we can stop looking up.
useup= False
@ -90,7 +90,7 @@ def copy_bone_influences(_from, _to, PREF_SEL_ONLY, PREF_NO_XCROSS):
uselo= False
else:
i,v= vecs[loidx]
if (not PREF_NO_XCROSS) or ((v.x >0 and seek_vec_x >0) or (v.x <0 and seek_vec_x <0)): # enfoce xcrossing
if (not PREF_NO_XCROSS) or ((v.x >= -SMALL_NUM and seek_vec_x >= -SMALL_NUM) or (v.x <= SMALL_NUM and seek_vec_x <= SMALL_NUM)): # enfoce xcrossing
if seek_vec_z-v.z > close_dist:
# the verticle distance is greater then the best distance sofar. we can stop looking up.
uselo= False

@ -0,0 +1,146 @@
#!BPY
"""
Name: 'Mirror Snap Verts'
Blender: 241
Group: 'Object'
Tooltip: 'Move verts so they snap to their mirrored locations.'
"""
from Blender import Draw, Window, Scene, Mesh, Mathutils, sys
import BPyMesh
def mesh_mirror(me, PREF_MAX_DIST, PREF_MODE, PREF_NOR_WEIGHT, PREF_SEL_ONLY, PREF_EDGE_USERS):
'''
PREF_MAX_DIST, Maximum distance to test snapping verts.
PREF_MODE, 0:middle, 1: Left. 2:Right.
PREF_NOR_WEIGHT, use normal angle difference to weight distances.
PREF_SEL_ONLY, only snap the selection
PREF_EDGE_USERS, match only verts with the same number of edge users.
'''
is_editmode = Window.EditMode() # Exit Editmode.
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
Mesh.Mode(Mesh.SelectModes['VERTEX'])
# Operate on all verts
if not PREF_SEL_ONLY:
for v in me.verts:
v.sel=1
if PREF_EDGE_USERS:
edge_users= [0]*len(me.verts)
for ed in me.edges:
edge_users[ed.v1.index]+=1
edge_users[ed.v2.index]+=1
neg_vts = [v for v in me.verts if v.sel and v.co.x > 0.000001]
pos_vts = [v for v in me.verts if v.sel and v.co.x < -0.000001]
mirror_pos= True
mirror_weights=True
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
mirror_pairs= []
# allign the negative with the positive.
flipvec= Mathutils.Vector()
len_neg_vts= float(len(neg_vts))
for i1, nv in enumerate(neg_vts):
nv_co= nv.co
for i2, pv in enumerate(pos_vts):
# Enforce edge users.
if not PREF_EDGE_USERS or edge_users[i1]==edge_users[i2]:
flipvec[:]= pv.co
flipvec.x= -flipvec.x
l= (nv_co-flipvec).length
# Record a match.
if l<=PREF_MAX_DIST:
# We can adjust the length by the normal, now we know the length is under the limit.
if PREF_NOR_WEIGHT>0:
# Get the normal and flipm reuse flipvec
flipvec[:]= pv.no
flipvec.x= -flipvec.x
try:
ang= Mathutils.AngleBetweenVecs(nv.no, flipvec)/180.0
except: # on rare occasions angle between vecs will fail.- zero length vec.
ang= 0
l=l*(1+(ang*PREF_NOR_WEIGHT))
mirror_pairs.append((l, nv, pv))
# Update every 20 loops
if i1 % 10 == 0:
Window.DrawProgressBar(0.8 * (i1/len_neg_vts), 'Mirror verts %i of %i' % (i1, len_neg_vts))
Window.DrawProgressBar(0.9, 'Mirror verts: Updating locations')
# Now we have a list of the pairs we might use, lets find the best and do them first.
# de-selecting as we go. so we can makke sure not to mess it up.
mirror_pairs.sort(lambda a,b: cmp(a[0], b[0]))
for dist, v1,v2 in mirror_pairs: # dist, neg, pos
if v1.sel and v2.sel:
if PREF_MODE==0: # Middle
flipvec[:]= v2.co # positive
flipvec.x= -flipvec.x # negatve
v2.co[:]= v1.co[:]= (flipvec+v1.co)*0.5 # midway
v2.co.x= -v2.co.x
elif PREF_MODE==2: # Left
v2.co[:]= v1.co
v2.co.x= -v2.co.x
elif PREF_MODE==1: # Right
v1.co[:]= v2.co
v1.co.x= -v1.co.x
v1.sel= 0
v2.sel= 0
me.update()
if is_editmode: Window.EditMode(1)
Window.WaitCursor(0)
Window.DrawProgressBar(1.0, '')
Window.RedrawAll()
def main():
try:
scn = Scene.GetCurrent()
ob= scn.getActiveObject()
me= ob.getData(mesh=1)
except:
Draw.PupMenu('Error, select a mesh as your active object')
PREF_MAX_DIST= Draw.Create(0.2)
PREF_MODE= Draw.Create(0)
PREF_NOR_WEIGHT= Draw.Create(0.0)
PREF_SEL_ONLY= Draw.Create(1)
PREF_EDGE_USERS= Draw.Create(0)
pup_block = [\
('MaxDist:', PREF_MAX_DIST, 0.0, 1.0, 'Generate interpolated verts so closer vert weights can be copied.'),\
('Mode:', PREF_MODE, 0, 2, 'New Location (0:AverageL/R, 1:Left>Right 2:Right>Left)'),\
('NorWeight:', PREF_NOR_WEIGHT, 0.0, 1.0, 'Generate interpolated verts so closer vert weights can be copied.'),\
('Sel Only', PREF_SEL_ONLY, 'Only mirror selected verts. Else try and mirror all'),\
('Edge Users', PREF_EDGE_USERS, 'Only match up verts that have the same number of edge users.'),\
]
if not Draw.PupBlock("Mirror mesh tool", pup_block):
return
PREF_MAX_DIST= PREF_MAX_DIST.val
PREF_MODE= PREF_MODE.val
PREF_NOR_WEIGHT= PREF_NOR_WEIGHT.val
PREF_SEL_ONLY= PREF_SEL_ONLY.val
PREF_EDGE_USERS= PREF_EDGE_USERS.val
t= sys.time()
mesh_mirror(me, PREF_MAX_DIST, PREF_MODE, PREF_NOR_WEIGHT, PREF_SEL_ONLY, PREF_EDGE_USERS)
print 'Mirror done in %.6f sec.' % (sys.time()-t)
if __name__ == '__main__':
main()