Fix #20362: multires conversion from 2.5alpha0 not working. It's still not

entirely the same, the tangets are a bit different at face edges/corners.
This commit is contained in:
Brecht Van Lommel 2009-12-14 20:47:02 +00:00
parent 231ddb67b1
commit 639dd6d25e

@ -784,6 +784,11 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp)
for(x = 0; x < newside; ++x, ++out) { for(x = 0; x < newside; ++x, ++out) {
old_mdisps_rotate(S, newside, oldside, x, y, &u, &v); old_mdisps_rotate(S, newside, oldside, x, y, &u, &v);
old_mdisps_bilinear(*out, mdisp->disps, oldside, u, v); old_mdisps_bilinear(*out, mdisp->disps, oldside, u, v);
if(S == 1) { (*out)[1]= -(*out)[1]; }
else if(S == 2) { SWAP(float, (*out)[0], (*out)[1]); }
else if(S == 3) { (*out)[0]= -(*out)[0]; }
else if(S == 0) { SWAP(float, (*out)[0], (*out)[1]); (*out)[0]= -(*out)[0]; (*out)[1]= -(*out)[1]; };
} }
} }
} }