Four mirrored Weight Paint improvement/fixes:

- If the mirrored group doesn't exist yet, it creates that group now.
- Painting on any non-mirror group (not a name complying mirror rules), it
  will now paint mirrored on the group itself.
- The Mesh octree for mirror painting was not created on loading a file
  in WeightPaint mode, or on exiting Editmode for Mesh. This caused mirror
  painting to not work always.
- Tweaked the threshold calculation for vertices, so it gives fewer misses.
This commit is contained in:
Ton Roosendaal 2005-11-26 12:23:33 +00:00
parent 51e70835cc
commit 63ca05b7b3
3 changed files with 39 additions and 18 deletions

@ -120,14 +120,6 @@
#include "BKE_utildefines.h"
#include "BKE_modifier.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_toolbox.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_butspace.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
@ -137,7 +129,16 @@
#include "BIF_editoops.h"
#include "BIF_editview.h"
#include "BIF_editarmature.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_meshtools.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_toets.h"
#include "BSE_edit.h"
#include "BSE_editipo.h"
@ -1504,6 +1505,8 @@ void exit_editmode(int freedata) /* freedata==0 at render, 1= freedata, 2= do un
set_seamtface();
allqueue(REDRAWIMAGE, 0);
}
if(G.f & G_WEIGHTPAINT)
mesh_octree_table(G.obedit, NULL, 'e');
}
else if (G.obedit->type==OB_ARMATURE){
load_editArmature();

@ -598,7 +598,7 @@ void sort_faces(void)
#define MOC_RES 8
#define MOC_NODE_RES 8
#define MOC_THRESH 0.0001f
#define MOC_THRESH 0.0002f
typedef struct MocNode {
struct MocNode *next;
@ -735,6 +735,9 @@ int mesh_octree_table(Object *ob, float *co, char mode)
static float offs[3], div[3];
if(mode=='u') { /* use table */
if(basetable==NULL)
mesh_octree_table(ob, NULL, 's');
if(basetable) {
Mesh *me= ob->data;
bt= basetable + mesh_octree_get_base_offs(co, offs, div);
@ -751,7 +754,15 @@ int mesh_octree_table(Object *ob, float *co, char mode)
/* for quick unit coordinate calculus */
VECCOPY(offs, bb->vec[0]);
offs[0]+= MOC_THRESH; /* we offset it 1 threshold unit extra */
offs[1]+= MOC_THRESH;
offs[2]+= MOC_THRESH;
VecSubf(div, bb->vec[6], offs);
div[0]+= MOC_THRESH; /* and divide with 1 threshold unit more extra (try 8x8 unit grid on paint) */
div[1]+= MOC_THRESH;
div[2]+= MOC_THRESH;
VecMulf(div, 1.0f/MOC_RES);
if(div[0]==0.0f) div[0]= 1.0f;
if(div[1]==0.0f) div[1]= 1.0f;

@ -969,13 +969,15 @@ static void do_weight_paint_vertex(Object *ob, int index, int alpha, float paint
wpaint_blend(dw, uw, (float)alpha/255.0, paintweight);
if(Gwp.flag & VP_MIRROR_X) { /* x mirror painting */
if(vgroup_mirror != -1) {
int j= mesh_get_x_mirror_vert(ob, index);
if(j>=0) {
/* copy, not paint again */
int j= mesh_get_x_mirror_vert(ob, index);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1)
uw= verify_defweight(me->dvert+j, vgroup_mirror);
uw->weight= dw->weight;
}
else
uw= verify_defweight(me->dvert+j, vgroup);
uw->weight= dw->weight;
}
}
}
@ -1020,7 +1022,7 @@ void weight_paint(void)
vertexcosnos= mesh_get_mapped_verts_nors(ob);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef==0) {
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
bPoseChannel *pchan;
@ -1075,14 +1077,19 @@ void weight_paint(void)
bDeformGroup *curdef;
int actdef= 0;
char name[32];
BLI_strncpy(name, defgroup->name, 32);
bone_flip_name(name, 0); // 0 = don't strip off number extensions
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, add_defgroup sets the active defgroup */
curdef= add_defgroup_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
vgroup_mirror= actdef;
}