Code Cleanup: spelling

This commit is contained in:
Campbell Barton 2014-01-17 17:35:03 +11:00
parent 477a84a738
commit 63ccb26303
17 changed files with 20 additions and 20 deletions

@ -614,11 +614,11 @@ void ShaderGraph::refine_bump_nodes()
foreach(NodePair& pair, nodes_dy) foreach(NodePair& pair, nodes_dy)
add(pair.second); add(pair.second);
/* connect what is conected is bump to samplecenter input*/ /* connect what is connected is bump to samplecenter input*/
connect(out , node->input("SampleCenter")); connect(out , node->input("SampleCenter"));
/* bump input is just for connectivity purpose for the graph input, /* bump input is just for connectivity purpose for the graph input,
* we reconected this input to samplecenter, so lets disconnect it * we re-connected this input to samplecenter, so lets disconnect it
* from bump input */ * from bump input */
disconnect(bump_input); disconnect(bump_input);
} }

@ -122,7 +122,7 @@ typedef struct DagNodeQueue {
struct DagNodeQueue *freenodes; struct DagNodeQueue *freenodes;
} DagNodeQueue; } DagNodeQueue;
// forest as we may have more than one DAG unnconected /* forest as we may have more than one DAG unconnected */
typedef struct DagForest { typedef struct DagForest {
ListBase DagNode; ListBase DagNode;
struct GHash *nodeHash; struct GHash *nodeHash;

@ -2229,7 +2229,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH); BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
/* So if someone tagged object recalc directly, /* So if someone tagged object recalc directly,
* id_tag_update biffield stays relevant * id_tag_update bit-field stays relevant
*/ */
if (ob->recalc & OB_RECALC_ALL) { if (ob->recalc & OB_RECALC_ALL) {
DAG_id_type_tag(bmain, GS(id->name)); DAG_id_type_tag(bmain, GS(id->name));

@ -184,7 +184,7 @@ static VFontData *vfont_get_data(Main *bmain, VFont *vfont)
printf("Font file doesn't exist: %s\n", vfont->name); printf("Font file doesn't exist: %s\n", vfont->name);
/* DON'T DO THIS /* DON'T DO THIS
* missing file shouldn't modifty path! - campbell */ * missing file shouldn't modify path! - campbell */
#if 0 #if 0
strcpy(vfont->name, FO_BUILTIN_NAME); strcpy(vfont->name, FO_BUILTIN_NAME);
#endif #endif

@ -1197,7 +1197,7 @@ void BKE_mask_get_handle_point_adjacent(MaskSpline *spline, MaskSplinePoint *poi
*r_point_next = mask_spline_point_next(spline, points_array, point); *r_point_next = mask_spline_point_next(spline, points_array, point);
} }
/* calculates the tanget of a point by its previous and next /* calculates the tangent of a point by its previous and next
* (ignoring handles - as if its a poly line) */ * (ignoring handles - as if its a poly line) */
void BKE_mask_calc_tangent_polyline(MaskSpline *spline, MaskSplinePoint *point, float t[2]) void BKE_mask_calc_tangent_polyline(MaskSpline *spline, MaskSplinePoint *point, float t[2])
{ {

@ -450,7 +450,7 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
# undef CHECK_FACE_EDGE # undef CHECK_FACE_EDGE
} }
/* Checking loops and polys is a bit tricky, as they are quite intricated... /* Checking loops and polys is a bit tricky, as they are quite intricate...
* *
* Polys must have: * Polys must have:
* - a valid loopstart value. * - a valid loopstart value.

@ -1271,7 +1271,7 @@ static void scene_update_object_func(TaskPool *pool, void *taskdata, int threadi
/* We only update object itself here, dupli-group will be updated /* We only update object itself here, dupli-group will be updated
* separately from main thread because of we've got no idea about * separately from main thread because of we've got no idea about
* dependnecies inside the group. * dependencies inside the group.
*/ */
BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world); BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);

@ -165,7 +165,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
* *
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
* so we can initiate the "nearest.dist" with the expected value to that last hit. * so we can initiate the "nearest.dist" with the expected value to that last hit.
* This will lead in prunning of the search tree. */ * This will lead in pruning of the search tree. */
if (nearest.index != -1) if (nearest.index != -1)
nearest.dist = len_squared_v3v3(tmp_co, nearest.co); nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else else
@ -467,7 +467,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
* *
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
* so we can initiate the "nearest.dist" with the expected value to that last hit. * so we can initiate the "nearest.dist" with the expected value to that last hit.
* This will lead in prunning of the search tree. */ * This will lead in pruning of the search tree. */
if (nearest.index != -1) if (nearest.index != -1)
nearest.dist = len_squared_v3v3(tmp_co, nearest.co); nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else else

@ -427,8 +427,8 @@ void BKE_tracking_stabilization_data_to_mat4(int width, int height, float aspect
/* image center as rotation center /* image center as rotation center
* *
* Rotation matrix is constructing in a way rotaion happens around image center, * Rotation matrix is constructing in a way rotation happens around image center,
* and it's matter of calculating trasnlation in a way, that applying translation * and it's matter of calculating translation in a way, that applying translation
* after rotation would make it so rotation happens around median point of tracks * after rotation would make it so rotation happens around median point of tracks
* used for translation stabilization. * used for translation stabilization.
*/ */

@ -23,7 +23,7 @@
/** \file blender/bmesh/operators/bmo_wireframe.c /** \file blender/bmesh/operators/bmo_wireframe.c
* \ingroup bmesh * \ingroup bmesh
* *
* Creates a solid wireframe from conected faces. * Creates a solid wireframe from connected faces.
*/ */
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"

@ -23,7 +23,7 @@
/** \file blender/bmesh/operators/bmesh_wireframe.c /** \file blender/bmesh/operators/bmesh_wireframe.c
* \ingroup bmesh * \ingroup bmesh
* *
* Creates a solid wireframe from conected faces. * Creates a solid wireframe from connected faces.
*/ */
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"

@ -91,7 +91,7 @@ void make_editMball(Object *obedit)
} }
/* This function is called, when MetaBall Object switched from /* This function is called, when MetaBall Object switched from
* edit mode to object mode. List od MetaElements is copied * edit mode to object mode. List of MetaElements is copied
* from object->data->edit_elems to object->data->elems. */ * from object->data->edit_elems to object->data->elems. */
void load_editMball(Object *UNUSED(obedit)) void load_editMball(Object *UNUSED(obedit))
{ {

@ -5140,7 +5140,7 @@ static bool bm_loop_calc_opposite_co(BMLoop *l_tmp,
const float fac = line_point_factor_v3(tvec, l_iter->v->co, l_iter->next->v->co); const float fac = line_point_factor_v3(tvec, l_iter->v->co, l_iter->next->v->co);
/* allow some overlap to avoid missing the intersection because of float precision */ /* allow some overlap to avoid missing the intersection because of float precision */
if ((fac > -FLT_EPSILON) && (fac < 1.0f + FLT_EPSILON)) { if ((fac > -FLT_EPSILON) && (fac < 1.0f + FLT_EPSILON)) {
/* likelyhood of multiple intersections per ngon is quite low, /* likelihood of multiple intersections per ngon is quite low,
* it would have to loop back on its self, but better support it * it would have to loop back on its self, but better support it
* so check for the closest opposite edge */ * so check for the closest opposite edge */
const float tdist = len_v3v3(l_tmp->v->co, tvec); const float tdist = len_v3v3(l_tmp->v->co, tvec);

@ -956,7 +956,7 @@ typedef enum {
UNIFIED_PAINT_ALPHA = (1 << 1), UNIFIED_PAINT_ALPHA = (1 << 1),
UNIFIED_PAINT_WEIGHT = (1 << 5), UNIFIED_PAINT_WEIGHT = (1 << 5),
/* only used if unified size is enabled, mirros the brush flags /* only used if unified size is enabled, mirrors the brush flags
* BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */ * BRUSH_LOCK_SIZE and BRUSH_SIZE_PRESSURE */
UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2), UNIFIED_PAINT_BRUSH_LOCK_SIZE = (1 << 2),
UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1 << 3), UNIFIED_PAINT_BRUSH_SIZE_PRESSURE = (1 << 3),

@ -121,7 +121,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *UNUSED(ob),
CLAMP(frac, 0.0f, 1.0f); CLAMP(frac, 0.0f, 1.0f);
if (bmd->flag & MOD_BUILD_FLAG_REVERSE) { if (bmd->flag & MOD_BUILD_FLAG_REVERSE) {
frac = 1.0 - frac; frac = 1.0f - frac;
} }
numFaces_dst = numPoly_src * frac; numFaces_dst = numPoly_src * frac;

@ -1368,7 +1368,7 @@ static PyObject *Matrix_rotate(MatrixObject *self, PyObject *value)
PyDoc_STRVAR(Matrix_decompose_doc, PyDoc_STRVAR(Matrix_decompose_doc,
".. method:: decompose()\n" ".. method:: decompose()\n"
"\n" "\n"
" Return the location, rotaion and scale components of this matrix.\n" " Return the location, rotation and scale components of this matrix.\n"
"\n" "\n"
" :return: loc, rot, scale triple.\n" " :return: loc, rot, scale triple.\n"
" :rtype: (:class:`Vector`, :class:`Quaternion`, :class:`Vector`)" " :rtype: (:class:`Vector`, :class:`Quaternion`, :class:`Vector`)"

@ -2728,7 +2728,7 @@ static int wm_save_mainfile_invoke(bContext *C, wmOperator *op, const wmEvent *U
RNA_string_set(op->ptr, "filepath", name); RNA_string_set(op->ptr, "filepath", name);
/* if we're saving for the first time and prefer relative paths - any existign paths will be absolute, /* if we're saving for the first time and prefer relative paths - any existing paths will be absolute,
* enable the option to remap paths to avoid confusion [#37240] */ * enable the option to remap paths to avoid confusion [#37240] */
if ((G.relbase_valid == false) && (U.flag & USER_RELPATHS)) { if ((G.relbase_valid == false) && (U.flag & USER_RELPATHS)) {
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "relative_remap"); PropertyRNA *prop = RNA_struct_find_property(op->ptr, "relative_remap");