forked from bartvdbraak/blender
BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1.
Run IPOs for all objects and not just non-armature objects.
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@ -479,10 +479,10 @@ void BL_Action::Update(float curtime)
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obj->SetActiveAction(NULL, 0, curtime);
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}
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m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
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}
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m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
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if (m_done)
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ClearControllerList();
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}
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