forked from bartvdbraak/blender
remove unneeded re-tessellation converting metaball to mesh.
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@ -1105,16 +1105,11 @@ void mball_to_mesh(ListBase *lb, Mesh *me)
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index+= 4;
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}
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/* BMESH_TODO - why is this converting from MFaces to MPoly's then tesselating?
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* should just make mpolys */
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make_edges(me, 0); // all edges
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convert_mfaces_to_mpolys(me);
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me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
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me->mvert,
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me->totface, me->totloop, me->totpoly,
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TRUE);
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/* BMESH_TODO - low priority, should make polygons instead */
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convert_mfaces_to_mpolys(me);
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mesh_update_customdata_pointers(me, TRUE);
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}
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