remove unneeded re-tessellation converting metaball to mesh.

This commit is contained in:
Campbell Barton 2012-01-24 00:52:26 +00:00
parent e236fb157a
commit 644e44e7b6

@ -1105,16 +1105,11 @@ void mball_to_mesh(ListBase *lb, Mesh *me)
index+= 4;
}
/* BMESH_TODO - why is this converting from MFaces to MPoly's then tesselating?
* should just make mpolys */
make_edges(me, 0); // all edges
convert_mfaces_to_mpolys(me);
me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
me->mvert,
me->totface, me->totloop, me->totpoly,
TRUE);
/* BMESH_TODO - low priority, should make polygons instead */
convert_mfaces_to_mpolys(me);
mesh_update_customdata_pointers(me, TRUE);
}