Added some missing rna entries for scene, and added them to the scene buttons with some missing elements aswell

This commit is contained in:
Michael Fox 2009-04-20 04:58:22 +00:00
parent 828581fa07
commit 6482206078
2 changed files with 60 additions and 9 deletions

@ -28,6 +28,8 @@ class RENDER_PT_shading(RenderButtonsPanel):
layout.row()
layout.itemR(rd, "alpha_mode")
layout.row()
layout.itemR(rd, "free_image_textures")
class RENDER_PT_image(RenderButtonsPanel):
__label__ = "Image"
@ -48,8 +50,17 @@ class RENDER_PT_image(RenderButtonsPanel):
layout.itemR(rd, "pixel_aspect_x", text="AspX")
layout.itemR(rd, "pixel_aspect_y", text="AspY")
layout.row()
layout.itemR(rd, "quality")
layout.row()
layout.itemR(rd, "placeholders")
layout.itemR(rd, "no_overwrite")
layout.itemR(rd, "file_extensions")
layout.row()
layout.itemR(rd, "crop_to_border")
layout.itemR(rd, "save_buffers")
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
@ -67,6 +78,8 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
layout.column_flow()
layout.itemR(rd, "antialiasing", text="Enable")
layout.itemR(rd, "antialiasing_samples", text="Samples")
if (rd.save_buffers):
layout.itemR(rd, "full_sample")
layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "filter_size")
@ -91,6 +104,9 @@ class RENDER_PT_render(RenderButtonsPanel):
layout.itemR(scene, "start_frame", text="Start")
layout.itemR(scene, "end_frame", text="End")
layout.itemR(scene, "current_frame", text="Frame")
layout.row()
layout.itemR(rd, "fps")
layout.itemR(rd, "fps_base",text="/")
layout.row()
layout.itemR(rd, "do_composite")
@ -101,6 +117,7 @@ class RENDER_PT_render(RenderButtonsPanel):
layout.row()
layout.itemR(rd, "resolution_percentage", text="Size ")
layout.row()
layout.itemR(rd, "dither_intensity")
layout.row()
@ -108,8 +125,9 @@ class RENDER_PT_render(RenderButtonsPanel):
layout.itemR(rd, "parts_y")
layout.row()
layout.itemR(rd, "threads")
layout.itemR(rd, "threads_mode")
if (rd.threads_mode == 'THREADS_FIXED'):
layout.itemR(rd, "threads")
layout.row()
layout.itemR(rd, "fields", text="Fields")
@ -121,9 +139,9 @@ class RENDER_PT_render(RenderButtonsPanel):
layout.row()
layout.itemR(rd, "border", text="Border Render")
layout.itemR(rd, "panorama")
layout.itemR(rd, "backbuf")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
bpy.types.register(RENDER_PT_image)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_render)

@ -251,6 +251,24 @@ void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio - for anamorphic or non-square pixel output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "quality", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "quality");
RNA_def_property_range(prop, 1, 100);
RNA_def_property_ui_text(prop, "Quality", "Quality setting for JPEG images, AVI Jpeg and SGI movies.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "frs_sec");
RNA_def_property_range(prop, 1, 120);
RNA_def_property_ui_text(prop, "FPS", "Frames per second.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "fps_base", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "frs_sec_base");
RNA_def_property_range(prop, 0.1f, 120.0f);
RNA_def_property_ui_text(prop, "FPS Base", "Frames per second base");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "dither_intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dither_intensity");
RNA_def_property_range(prop, 0.0f, 2.0f);
@ -415,6 +433,21 @@ void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Free Image Textures", "Free all image texture from memory after render, to save memory before compositing.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "save_buffers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXR_TILE_FILE);
RNA_def_property_ui_text(prop, "Save Buffers","Save tiles for all RenderLayers and used SceneNodes to files in the temp directory (saves memory, allows Full Sampling).");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "full_sample", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE);
RNA_def_property_ui_text(prop, "Full Sample","Saves for every OSA sample the entire RenderLayer results (Higher quality sampling but slower).");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "backbuf", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bufflag", R_BACKBUF);
RNA_def_property_ui_text(prop, "Back Buffer", "Render backbuffer image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
}
void RNA_def_scene(BlenderRNA *brna)