forked from bartvdbraak/blender
correct brackground rectangle drawing in info view. need to compensate for recent change in text offset.
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8beb565c59
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664de20eee
@ -123,7 +123,6 @@ static int console_wrap_offsets(const char *str, int len, int width, int *lines,
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static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str_len,
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const unsigned char fg[3], const unsigned char bg[3], const unsigned char bg_sel[4])
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{
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int rct_ofs = cdc->lheight / 4;
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int tot_lines; /* total number of lines for wrapping */
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int *offsets; /* offsets of line beginnings for wrapping */
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int y_next;
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@ -187,7 +186,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
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if (bg) {
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glColor3ubv(bg);
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glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)) + rct_ofs);
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glRecti(0, cdc->xy[1], cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)));
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}
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glColor3ubv(fg);
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@ -235,7 +234,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
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if (bg) {
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glColor3ubv(bg);
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glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, cdc->xy[1] + cdc->lheight - rct_ofs);
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glRecti(0, cdc->xy[1], cdc->winx, cdc->xy[1] + cdc->lheight);
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}
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glColor3ubv(fg);
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