forked from bartvdbraak/blender
Fix for some confusing terminology: Window type -> Editor type
Correct hierarchy of terminology should be: * Window (OS level window with borders) * Area (top level subdivision in Blender UI), containing an * Editor (actual UI functionality such as 3D View, Properties) * Region (subdivision of an area, i.e. a header, a properties panel or toolbar)
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@ -1107,10 +1107,10 @@ void ED_area_prevspace(bContext *C, ScrArea *sa)
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ED_area_tag_redraw(sa);
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}
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static char *windowtype_pup(void)
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static char *editortype_pup(void)
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{
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return(
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"Window type:%t"
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"Editor type:%t"
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"|3D View %x1"
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"|%l"
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@ -1160,9 +1160,9 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
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int xco= 8;
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but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
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windowtype_pup(), xco, yco, XIC+10, YIC,
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editortype_pup(), xco, yco, XIC+10, YIC,
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&(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
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"Displays Current Window Type. "
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"Displays Current Editor Type. "
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"Click for menu of available types.");
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uiButSetFunc(but, spacefunc, NULL, NULL);
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@ -67,7 +67,7 @@ static void do_buttons_buttons(bContext *C, void *arg, int event)
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{
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SpaceButs *sbuts= CTX_wm_space_buts(C);
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if(!sbuts) /* window type switch */
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if(!sbuts) /* editor type switch */
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return;
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switch(event) {
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