forked from bartvdbraak/blender
use standard name for operator properties - 'props'.
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4c042f2145
commit
675f845116
@ -66,12 +66,12 @@ def register_node_categories(identifier, cat_list):
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col = layout.column()
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default_context = bpy.app.translations.contexts.default
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for item in self.category.items(context):
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op = col.operator("node.add_node", text=item.label, text_ctxt=default_context)
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op.type = item.nodetype
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op.use_transform = True
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props = col.operator("node.add_node", text=item.label, text_ctxt=default_context)
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props.type = item.nodetype
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props.use_transform = True
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for setting in item.settings.items():
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ops = op.settings.add()
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ops = props.settings.add()
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ops.name = setting[0]
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ops.value = setting[1]
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@ -116,8 +116,8 @@ class NODE_MT_add(bpy.types.Menu):
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layout = self.layout
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layout.operator_context = 'INVOKE_DEFAULT'
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op = layout.operator("node.add_search", text="Search ...")
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op.use_transform = True
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props = layout.operator("node.add_search", text="Search ...")
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props.use_transform = True
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# actual node submenus are added by draw functions from node categories
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@ -1363,34 +1363,34 @@ class VIEW3D_MT_hide_mask(Menu):
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def draw(self, context):
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layout = self.layout
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op = layout.operator("paint.hide_show", text="Show All")
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op.action = 'SHOW'
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op.area = 'ALL'
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props = layout.operator("paint.hide_show", text="Show All")
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props.action = 'SHOW'
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props.area = 'ALL'
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op = layout.operator("paint.hide_show", text="Hide Bounding Box")
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op.action = 'HIDE'
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op.area = 'INSIDE'
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props = layout.operator("paint.hide_show", text="Hide Bounding Box")
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props.action = 'HIDE'
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props.area = 'INSIDE'
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op = layout.operator("paint.hide_show", text="Show Bounding Box")
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op.action = 'SHOW'
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op.area = 'INSIDE'
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props = layout.operator("paint.hide_show", text="Show Bounding Box")
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props.action = 'SHOW'
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props.area = 'INSIDE'
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op = layout.operator("paint.hide_show", text="Hide Masked")
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op.area = 'MASKED'
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op.action = 'HIDE'
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props = layout.operator("paint.hide_show", text="Hide Masked")
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props.area = 'MASKED'
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props.action = 'HIDE'
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layout.separator()
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op = layout.operator("paint.mask_flood_fill", text="Invert Mask")
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op.mode = 'INVERT'
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props = layout.operator("paint.mask_flood_fill", text="Invert Mask")
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props.mode = 'INVERT'
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op = layout.operator("paint.mask_flood_fill", text="Fill Mask")
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op.mode = 'VALUE'
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op.value = 1
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props = layout.operator("paint.mask_flood_fill", text="Fill Mask")
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props.mode = 'VALUE'
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props.value = 1
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op = layout.operator("paint.mask_flood_fill", text="Clear Mask")
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op.mode = 'VALUE'
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op.value = 0
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props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
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props.mode = 'VALUE'
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props.value = 0
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# ********** Particle menu **********
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