forked from bartvdbraak/blender
Added a short-cut button in the Freestyle Python Scripting mode for loading
a style module file as a text datablock and appending it to the style module stack.
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parent
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commit
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@ -19,7 +19,7 @@
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import sys
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import bpy
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from bpy.props import (EnumProperty, StringProperty)
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from bpy.props import (BoolProperty, EnumProperty, StringProperty)
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class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
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@ -139,3 +139,37 @@ class SCENE_OT_freestyle_add_face_marks_to_keying_set(bpy.types.Operator):
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ks.paths.add(mesh, path, index=0)
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bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
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return {'FINISHED'}
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class SCENE_OT_freestyle_module_open(bpy.types.Operator):
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"""Open a style module file"""
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bl_idname = "scene.freestyle_module_open"
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bl_label = "Open Style Module File"
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bl_options = {'INTERNAL'}
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filepath = StringProperty(subtype='FILE_PATH')
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make_internal = BoolProperty(
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name="Make internal",
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description="Make module file internal after loading",
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default=True)
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@classmethod
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def poll(cls, context):
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rl = context.scene.render.layers.active
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return rl and rl.freestyle_settings.mode == 'SCRIPT'
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def invoke(self, context, event):
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self.freestyle_module = context.freestyle_module
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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text = bpy.data.texts.load(self.filepath)
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if self.make_internal:
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text.is_in_memory = True
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text.is_dirty = True
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text.filepath = ""
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self.freestyle_module.script = text
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return {'FINISHED'}
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@ -161,6 +161,7 @@ class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
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row = box.row(align=True)
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row.prop(module, "use", text="")
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row.prop(module, "script", text="")
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row.operator("scene.freestyle_module_open", icon='FILESEL', text="")
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row.operator("scene.freestyle_module_remove", icon='X', text="")
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row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
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row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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