forked from bartvdbraak/blender
Fix freestyle/bplayer build (usual stub stuff).
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1b0214cb88
commit
69356b0b9b
@ -48,7 +48,7 @@ int FRS_is_freestyle_enabled(struct SceneRenderLayer *srl);
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void FRS_init_stroke_rendering(struct Render *re);
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struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneRenderLayer *srl, int render);
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void FRS_finish_stroke_rendering(struct Render *re);
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void FRS_free_view_map_cache();
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void FRS_free_view_map_cache(void);
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void FRS_composite_result(struct Render *re, struct SceneRenderLayer *srl, struct Render *freestyle_render);
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void FRS_exit(void);
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@ -651,7 +651,7 @@ void FRS_finish_stroke_rendering(Render *re)
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controller->Clear();
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}
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void FRS_free_view_map_cache()
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void FRS_free_view_map_cache(void)
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{
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// free cache
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controller->DeleteViewMap(true);
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@ -168,6 +168,7 @@ struct wmWindowManager;
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#include "../blender/editors/include/UI_interface_icons.h"
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#include "../blender/editors/include/UI_resources.h"
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#include "../blender/editors/include/UI_view2d.h"
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#include "../blender/freestyle/FRS_freestyle.h"
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#include "../blender/python/BPY_extern.h"
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#include "../blender/render/extern/include/RE_engine.h"
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#include "../blender/render/extern/include/RE_pipeline.h"
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@ -229,6 +230,7 @@ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, flo
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/* Freestyle */
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bool ED_texture_context_check_linestyle(const struct bContext *C) RET_ZERO
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void FRS_free_view_map_cache(void) RET_NONE
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/* texture.c */
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int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage) RET_ZERO
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