Fix for last commit, accidentaly removed transparent shadows property.

This commit is contained in:
Thomas Dinges 2014-11-17 11:31:59 +01:00
parent e82e67584d
commit 694d74bc6d

@ -801,6 +801,7 @@ static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
xml_read_string(&shader->name, node, "name");
xml_read_bool(&shader->use_mis, node, "use_mis");
xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
/* Volume */
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");