BGE Python API

CListValue fixes
- Disable changing CValueLists that the BGE uses internally (scene.objects.append(1) would crash when drawing)
- val=clist+list would modify clist in place, now return a new value.
- clist.append([....]), was working like extend.
- clist.append(val) didnt work for most CValue types like KX_GameObjects.

Other changes
- "isValid" was always returning True.
- Set all errors for invalid proxy access to PyExc_SystemError (was using a mix of error types)
- Added PyObjectPlus::InvalidateProxy() to manually invalidate, though if python ever gains access again, it will make a new valid proxy. This is so removing an object from a scene can invalidate the object even if its stored elsewhere in a CValueList for eg.
This commit is contained in:
Campbell Barton 2009-04-23 00:32:33 +00:00
parent d568794a98
commit 6a270ecb94
9 changed files with 146 additions and 90 deletions

@ -39,8 +39,10 @@ Py_ssize_t listvalue_bufferlen(PyObject* self)
PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
CValue *cval;
if (list==NULL) {
PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, "val = CList[i], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -49,24 +51,25 @@ PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
if (index < 0)
index = count+index;
if (index >= 0 && index < count)
{
PyObject* pyobj = list->GetValue(index)->ConvertValueToPython();
if (pyobj)
return pyobj;
else
return list->GetValue(index)->GetProxy();
if (index < 0 || index >= count) {
PyErr_SetString(PyExc_IndexError, "CList[i]: Python ListIndex out of range in CValueList");
return NULL;
}
PyErr_SetString(PyExc_IndexError, "list[i]: Python ListIndex out of range in CValueList");
return NULL;
cval= list->GetValue(index);
PyObject* pyobj = cval->ConvertValueToPython();
if (pyobj)
return pyobj;
else
return cval->GetProxy();
}
PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, "value = CList[i], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -85,7 +88,7 @@ PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
}
PyObject *pyindex_str = PyObject_Repr(pyindex); /* new ref */
PyErr_Format(PyExc_KeyError, "list[key]: '%s' key not in list", PyString_AsString(pyindex_str));
PyErr_Format(PyExc_KeyError, "CList[key]: '%s' key not in list", PyString_AsString(pyindex_str));
Py_DECREF(pyindex_str);
return NULL;
}
@ -96,7 +99,7 @@ PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihig
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, "val = CList[i:j], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -127,73 +130,79 @@ PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihig
}
static PyObject *
listvalue_buffer_concat(PyObject * self, PyObject * other)
/* clist + list, return a list that python owns */
static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
{
CListValue *listval= static_cast<CListValue *>(BGE_PROXY_REF(self));
int i, numitems, numitems_orig;
if (listval==NULL) {
PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
return NULL;
}
numitems_orig= listval->GetCount();
// for now, we support CListValue concatenated with items
// and CListValue concatenated to Python Lists
// and CListValue concatenated with another CListValue
listval->AddRef();
if (other->ob_type == &PyList_Type)
/* Shallow copy, dont use listval->GetReplica(), it will screw up with KX_GameObjects */
CListValue* listval_new = new CListValue();
if (PyList_Check(other))
{
CValue* listitemval;
bool error = false;
int i;
int numitems = PyList_Size(other);
numitems = PyList_Size(other);
/* copy the first part of the list */
listval_new->Resize(numitems_orig + numitems);
for (i=0;i<numitems_orig;i++)
listval_new->SetValue(i, listval->GetValue(i)->AddRef());
for (i=0;i<numitems;i++)
{
PyObject* listitem = PyList_GetItem(other,i);
CValue* listitemval = listval->ConvertPythonToValue(listitem);
if (listitemval)
{
listval->Add(listitemval);
} else
{
error = true;
listitemval = listval->ConvertPythonToValue(PyList_GetItem(other,i), "cList + pyList: CListValue, ");
if (listitemval) {
listval_new->SetValue(i+numitems_orig, listitemval);
} else {
error= true;
break;
}
}
if (error) {
PyErr_SetString(PyExc_SystemError, "list.append(val): couldn't add one or more items to this CValueList");
listval_new->Resize(numitems_orig+i); /* resize so we dont try release NULL pointers */
listval_new->Release();
return NULL; /* ConvertPythonToValue above sets the error */
}
}
else if (PyObject_TypeCheck(other, &CListValue::Type)) {
// add items from otherlist to this list
CListValue* otherval = static_cast<CListValue *>(BGE_PROXY_REF(other));
if(otherval==NULL) {
listval_new->Release();
PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
return NULL;
}
} else
{
if (other->ob_type == &CListValue::Type)
{
// add items from otherlist to this list
CListValue* otherval = (CListValue*) other;
for (int i=0;i<otherval->GetCount();i++)
{
otherval->Add(listval->GetValue(i)->AddRef());
}
}
else
{
CValue* objval = listval->ConvertPythonToValue(other);
if (objval)
{
listval->Add(objval);
} else
{
PyErr_SetString(PyExc_SystemError, "list.append(i): couldn't add item to this CValueList");
return NULL;
}
}
numitems = otherval->GetCount();
/* copy the first part of the list */
listval_new->Resize(numitems_orig + numitems); /* resize so we dont try release NULL pointers */
for (i=0;i<numitems_orig;i++)
listval_new->SetValue(i, listval->GetValue(i)->AddRef());
/* now copy the other part of the list */
for (i=0;i<numitems;i++)
listval_new->SetValue(i+numitems_orig, otherval->GetValue(i)->AddRef());
}
return self;
return listval_new->NewProxy(true); /* python owns this list */
}
@ -437,14 +446,24 @@ void CListValue::MergeList(CListValue *otherlist)
{
SetValue(i+numelements,otherlist->GetValue(i)->AddRef());
}
}
PyObject* CListValue::Pyappend(PyObject* value)
{
return listvalue_buffer_concat(m_proxy, value); /* m_proxy is the same as self */
CValue* objval = ConvertPythonToValue(value, "CList.append(i): CValueList, ");
if (!objval) /* ConvertPythonToValue sets the error */
return NULL;
if (!BGE_PROXY_PYOWNS(m_proxy)) {
PyErr_SetString(PyExc_TypeError, "CList.append(i): this CValueList is used internally for the game engine and can't be modified");
return NULL;
}
Add(objval);
Py_RETURN_NONE;
}
@ -482,7 +501,7 @@ PyObject* CListValue::Pyindex(PyObject *value)
{
PyObject* result = NULL;
CValue* checkobj = ConvertPythonToValue(value);
CValue* checkobj = ConvertPythonToValue(value, "val = cList[i]: CValueList, ");
if (checkobj==NULL)
return NULL; /* ConvertPythonToValue sets the error */
@ -499,7 +518,7 @@ PyObject* CListValue::Pyindex(PyObject *value)
checkobj->Release();
if (result==NULL) {
PyErr_SetString(PyExc_ValueError, "list.index(x): x not in CListValue");
PyErr_SetString(PyExc_ValueError, "CList.index(x): x not in CListValue");
}
return result;
@ -511,7 +530,7 @@ PyObject* CListValue::Pycount(PyObject* value)
{
int numfound = 0;
CValue* checkobj = ConvertPythonToValue(value);
CValue* checkobj = ConvertPythonToValue(value, "cList.count(val): CValueList, ");
if (checkobj==NULL) { /* in this case just return that there are no items in the list */
PyErr_Clear();

@ -138,9 +138,9 @@ PyObject *PyObjectPlus::py_base_getattro(PyObject * self, PyObject *attr)
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
if(!strcmp("isValid", PyString_AsString(attr))) {
Py_RETURN_TRUE;
Py_RETURN_FALSE;
}
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -171,7 +171,7 @@ int PyObjectPlus::py_base_setattro(PyObject *self, PyObject *attr, PyObject *val
{
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return -1;
}
@ -186,7 +186,7 @@ PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the ent
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -818,6 +818,23 @@ void PyObjectPlus::ProcessReplica()
m_proxy= NULL;
}
/* Sometimes we might want to manually invalidate a BGE type even if
* it hasnt been released by the BGE, say for example when an object
* is removed from a scene, accessing it may cause problems.
*
* In this case the current proxy is made invalid, disowned,
* and will raise an error on access. However if python can get access
* to this class again it will make a new proxy and work as expected.
*/
void PyObjectPlus::InvalidateProxy() // check typename of each parent
{
if(m_proxy) {
BGE_PROXY_REF(m_proxy)=NULL;
Py_DECREF(m_proxy);
m_proxy= NULL;
}
}
/* Utility function called by the macro py_getattro_up()
* for getting ob.__dict__() values from our PyObject
* this is used by python for doing dir() on an object, so its good

@ -451,6 +451,8 @@ public:
static PyObject *GetProxy_Ext(PyObjectPlus *self, PyTypeObject *tp);
static PyObject *NewProxy_Ext(PyObjectPlus *self, PyTypeObject *tp, bool py_owns);
void InvalidateProxy();
/**
* Makes sure any internal data owned by this class is deep copied.
*/

@ -604,7 +604,7 @@ PyObject* CValue::py_getattro_dict() {
py_getattro_dict_up(PyObjectPlus);
}
CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
CValue* vallie = NULL;
@ -620,7 +620,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
for (i=0;i<numitems;i++)
{
PyObject* listitem = PyList_GetItem(pyobj,i); /* borrowed ref */
CValue* listitemval = ConvertPythonToValue(listitem);
CValue* listitemval = ConvertPythonToValue(listitem, error_prefix);
if (listitemval)
{
listval->Add(listitemval);
@ -657,13 +657,22 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
{
vallie = new CStringValue(PyString_AsString(pyobj),"");
} else
if (pyobj->ob_type==&CValue::Type || pyobj->ob_type==&CListValue::Type)
if (BGE_PROXY_CHECK_TYPE(pyobj)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
{
vallie = ((CValue*) pyobj)->AddRef();
if (BGE_PROXY_REF(pyobj) && (BGE_PROXY_REF(pyobj))->isA(&CValue::Type))
{
vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else {
if(BGE_PROXY_REF(pyobj)) /* this is not a CValue */
PyErr_Format(PyExc_TypeError, "%sgame engine python type cannot be used as a property", error_prefix);
else /* PyObjectPlus_Proxy has been removed, cant use */
PyErr_Format(PyExc_SystemError, "%s"BGE_PROXY_ERROR_MSG, error_prefix);
}
} else
{
/* return an error value from the caller */
PyErr_SetString(PyExc_TypeError, "This python type could not be converted to a to a game engine property");
PyErr_Format(PyExc_TypeError, "%scould convert python value to a game engine property", error_prefix);
}
return vallie;
@ -682,10 +691,11 @@ int CValue::py_delattro(PyObject *attr)
int CValue::py_setattro(PyObject *attr, PyObject* pyobj)
{
char *attr_str= PyString_AsString(attr);
CValue* oldprop = GetProperty(attr_str);
CValue* vallie = ConvertPythonToValue(pyobj);
if (vallie)
CValue* oldprop = GetProperty(attr_str);
CValue* vallie;
/* Dissallow python to assign GameObjects, Scenes etc as values */
if ((BGE_PROXY_CHECK_TYPE(pyobj)==0) && (vallie = ConvertPythonToValue(pyobj, "cvalue.attr = value: ")))
{
if (oldprop)
oldprop->SetValue(vallie);

@ -230,7 +230,7 @@ public:
return NULL;
}
virtual CValue* ConvertPythonToValue(PyObject* pyobj);
virtual CValue* ConvertPythonToValue(PyObject* pyobj, const char *error_prefix);
virtual int py_delattro(PyObject *attr);

@ -1200,7 +1200,7 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
PyObject* pyconvert;
if (self==NULL) {
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@ -1234,7 +1234,7 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
PyErr_Clear();
if (self==NULL) {
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return -1;
}
@ -1261,9 +1261,9 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int set= 0;
/* as CValue */
if(attr_str)
if(attr_str && BGE_PROXY_CHECK_TYPE(val)==0) /* dont allow GameObjects for eg to be assigned to CValue props */
{
CValue* vallie = self->ConvertPythonToValue(val);
CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
if(vallie)
{
@ -2643,7 +2643,7 @@ bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_RuntimeError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}

@ -348,7 +348,7 @@ bool ConvertPythonToMesh(PyObject * value, RAS_MeshObject **object, bool py_none
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_RuntimeError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}

@ -891,7 +891,15 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
{
KX_GameObject* newobj = (KX_GameObject*) gameobj;
// first disconnect child from parent
/* Invalidate the python reference, since the object may exist in script lists
* its possible that it wont be automatically invalidated, so do it manually here,
*
* if for some reason the object is added back into the scene python can always get a new Proxy
*/
gameobj->InvalidateProxy();
// disconnect child from parent
SG_Node* node = newobj->GetSGNode();
if (node)

@ -316,7 +316,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
if(camOb==NULL)
{
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return 1;
}
@ -435,7 +435,7 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* args)
new_camera = static_cast<KX_Camera*>BGE_PROXY_REF(cam);
if(new_camera==NULL)
{
PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}