Eevee: add regression tests.

This adds Eevee render tests using the Cycles files. Currently it must
be enabled by setting WITH_OPENGL_RENDER_TESTS=ON. Once we have reference
images we can enable it by default.

Some of the Cycles and Eevee tests are also currently broken due to
modifier and particle changes.

Differential Revision: https://developer.blender.org/D3182
This commit is contained in:
Brecht Van Lommel 2018-05-18 16:40:41 +02:00
parent 00071d78bc
commit 6a782ed767
4 changed files with 179 additions and 31 deletions

@ -531,9 +531,9 @@ function(add_python_test testname testscript)
endif()
endfunction()
if(WITH_CYCLES)
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/render/ctests/shader")
macro(add_cycles_render_test subject)
if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/render/ctests/shader")
macro(add_cycles_render_test subject)
if(WITH_CYCLES)
add_python_test(
cycles_${subject}_test
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
@ -542,31 +542,39 @@ if(WITH_CYCLES)
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/cycles"
)
endmacro()
if(WITH_OPENGL_RENDER_TESTS)
add_cycles_render_test(opengl)
endif()
add_cycles_render_test(bake)
add_cycles_render_test(bsdf)
add_cycles_render_test(denoise)
add_cycles_render_test(displacement)
add_cycles_render_test(hair)
add_cycles_render_test(image_data_types)
add_cycles_render_test(image_mapping)
add_cycles_render_test(image_texture_limit)
add_cycles_render_test(integrator)
add_cycles_render_test(light)
add_cycles_render_test(mesh)
add_cycles_render_test(motion_blur)
add_cycles_render_test(render_layer)
add_cycles_render_test(reports)
add_cycles_render_test(shader)
add_cycles_render_test(shadow_catcher)
add_cycles_render_test(sss)
add_cycles_render_test(volume)
else()
MESSAGE(STATUS "Disabling Cycles tests because tests folder does not exist")
endif()
if(WITH_OPENGL_RENDER_TESTS AND (NOT ${subject} MATCHES "bake"))
add_python_test(
eevee_${subject}_test
${CMAKE_CURRENT_LIST_DIR}/eevee_render_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/render/ctests/${subject}"
-idiff "${OPENIMAGEIO_IDIFF}"
-outdir "${TEST_OUT_DIR}/eevee"
)
endif()
endmacro()
add_cycles_render_test(bake)
add_cycles_render_test(bsdf)
add_cycles_render_test(denoise)
add_cycles_render_test(displacement)
add_cycles_render_test(hair)
add_cycles_render_test(image_data_types)
add_cycles_render_test(image_mapping)
add_cycles_render_test(image_texture_limit)
add_cycles_render_test(integrator)
add_cycles_render_test(light)
add_cycles_render_test(mesh)
add_cycles_render_test(motion_blur)
add_cycles_render_test(render_layer)
add_cycles_render_test(reports)
add_cycles_render_test(shader)
add_cycles_render_test(shadow_catcher)
add_cycles_render_test(sss)
add_cycles_render_test(volume)
elseif(WITH_CYCLES)
MESSAGE(STATUS "Disabling Cycles tests because tests folder does not exist")
endif()
if(WITH_OPENGL_DRAW_TESTS)

@ -77,6 +77,7 @@ def render_file(filepath, output_filepath):
shutil.copy(frame_filepath, output_filepath)
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(output.decode("utf-8"))
return None
except subprocess.CalledProcessError as e:
@ -84,6 +85,7 @@ def render_file(filepath, output_filepath):
if os.path.exists(frame_filepath):
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(e.output.decode("utf-8"))
if b"Error: engine not found" in e.output:
return "NO_ENGINE"
@ -95,6 +97,7 @@ def render_file(filepath, output_filepath):
if os.path.exists(frame_filepath):
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(e)
return "CRASH"

@ -0,0 +1,132 @@
#!/usr/bin/env python3
# Apache License, Version 2.0
import argparse
import os
import shlex
import shutil
import subprocess
import sys
def setup():
import bpy
# Enable Eevee features
scene = bpy.context.scene
eevee = scene.eevee
eevee.sss_enable = True
eevee.ssr_enable = True
eevee.ssr_refraction = True
eevee.gtao_enable = True
eevee.dof_enable = True
eevee.volumetric_enable = True
eevee.volumetric_shadows = True
eevee.volumetric_tile_size = '2'
for mat in bpy.data.materials:
mat.use_screen_refraction = True
mat.use_screen_subsurface = True
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def render_file(filepath, output_filepath):
dirname = os.path.dirname(filepath)
basedir = os.path.dirname(dirname)
subject = os.path.basename(dirname)
frame_filepath = output_filepath + '0001.png'
command = [
BLENDER,
"--background",
"-noaudio",
"--factory-startup",
"--enable-autoexec",
filepath,
"-E", "BLENDER_EEVEE",
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
"-F", "PNG",
"-f", "1"]
try:
# Success
output = subprocess.check_output(command)
if os.path.exists(frame_filepath):
shutil.copy(frame_filepath, output_filepath)
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(output.decode("utf-8"))
return None
except subprocess.CalledProcessError as e:
# Error
if os.path.exists(frame_filepath):
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(e.output.decode("utf-8"))
if b"Error: engine not found" in e.output:
return "NO_ENGINE"
elif b"blender probably wont start" in e.output:
return "NO_START"
return "CRASH"
except BaseException as e:
# Crash
if os.path.exists(frame_filepath):
os.remove(frame_filepath)
if VERBOSE:
print(" ".join(command))
print(e)
return "CRASH"
def create_argparse():
parser = argparse.ArgumentParser()
parser.add_argument("-blender", nargs="+")
parser.add_argument("-testdir", nargs=1)
parser.add_argument("-outdir", nargs=1)
parser.add_argument("-idiff", nargs=1)
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
global BLENDER, VERBOSE
BLENDER = args.blender[0]
VERBOSE = os.environ.get("BLENDER_VERBOSE") is not None
test_dir = args.testdir[0]
idiff = args.idiff[0]
output_dir = args.outdir[0]
from modules import render_report
report = render_report.Report("Eevee Test Report", output_dir, idiff)
report.set_pixelated(True)
report.set_reference_dir("eevee_renders")
ok = report.run(test_dir, render_file)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()

@ -59,11 +59,11 @@ def test_get_name(filepath):
filename = os.path.basename(filepath)
return os.path.splitext(filename)[0]
def test_get_images(output_dir, filepath):
def test_get_images(output_dir, filepath, reference_dir):
testname = test_get_name(filepath)
dirpath = os.path.dirname(filepath)
old_dirpath = os.path.join(dirpath, "reference_renders")
old_dirpath = os.path.join(dirpath, reference_dir)
old_img = os.path.join(old_dirpath, testname + ".png")
ref_dirpath = os.path.join(output_dir, os.path.basename(dirpath), "ref")
@ -90,6 +90,7 @@ class Report:
__slots__ = (
'title',
'output_dir',
'reference_dir',
'idiff',
'pixelated',
'verbose',
@ -101,6 +102,7 @@ class Report:
def __init__(self, title, output_dir, idiff):
self.title = title
self.output_dir = output_dir
self.reference_dir = 'reference_renders'
self.idiff = idiff
self.pixelated = False
@ -120,6 +122,9 @@ class Report:
def set_pixelated(self, pixelated):
self.pixelated = pixelated
def set_reference_dir(self, reference_dir):
self.reference_dir = reference_dir
def run(self, dirpath, render_cb):
# Run tests and output report.
dirname = os.path.basename(dirpath)
@ -229,7 +234,7 @@ class Report:
name = test_get_name(filepath)
name = name.replace('_', ' ')
old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath)
old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir)
status = error if error else ""
tr_style = """ style="background-color: #f99;" """ if error else ""
@ -259,7 +264,7 @@ class Report:
def _diff_output(self, filepath, tmp_filepath):
old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath)
old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir)
# Create reference render directory.
old_dirpath = os.path.dirname(old_img)