Cycles: Update TODO, camera in volume is supported already

This commit is contained in:
Sergey Sharybin 2015-09-08 11:29:14 +05:00
parent 0e12228bd9
commit 6b0544eaaf

@ -357,8 +357,8 @@ void ShaderManager::device_update_common(Device *device,
flag |= SD_HAS_ONLY_VOLUME;
/* todo: this could check more fine grained, to skip useless volumes
* enclosed inside an opaque bsdf, although we still need to handle
* the case with camera inside volumes too */
* enclosed inside an opaque bsdf.
*/
flag |= SD_HAS_TRANSPARENT_SHADOW;
}
if(shader->heterogeneous_volume && shader->has_heterogeneous_volume)