Mathutils.Vector speedup

removed the need for casting python objects to Vectors pyobjects when performing vec/float arithmatic.
a PyObject for coercing has also been removed from the vector struct so a little less memory will be used also.


Benchmarked before and after this change
___________________________________
import Blender
v= Blender.Mathutils.Vector
m= Blender.Mathutils.Matrix

a= v(1,2,3)
b= v(3,2,1)
c= m()
t= Blender.sys.time()
for i in xrange(20000000):
        a*b
        a*10
        a/10
        a+b
        b-a
        a*c

print Blender.sys.time()-t
_______________________________________

Before 63.5sec
after 49.5

about 3 sec of that is looping
This commit is contained in:
Campbell Barton 2006-10-03 05:11:33 +00:00
parent 815f115338
commit 6b7c4e09e8
3 changed files with 155 additions and 151 deletions

@ -721,10 +721,12 @@ static PyObject *Matrix_mul(PyObject * m1, PyObject * m2)
}
}else{
if(mat2->coerced_object){
if(VectorObject_Check(mat2->coerced_object)){ /*MATRIX * VECTOR*/
/* MATRIX * VECTOR operation is now being done by vector */
/*if(VectorObject_Check(mat2->coerced_object)){
vec = (VectorObject*)mat2->coerced_object;
return column_vector_multiplication(mat1, vec);
}else if(PointObject_Check(mat2->coerced_object)){ /*MATRIX * POINT*/
}else */
if(PointObject_Check(mat2->coerced_object)){ /*MATRIX * POINT*/
pt = (PointObject*)mat2->coerced_object;
return column_point_multiplication(mat1, pt);
}else if (PyFloat_Check(mat2->coerced_object) ||

@ -295,7 +295,7 @@ PyObject *Vector_copy(VectorObject * self)
free the py_object */
static void Vector_dealloc(VectorObject * self)
{
Py_XDECREF(self->coerced_object);
//Py_XDECREF(self->coerced_object);
/*only free py_data*/
if(self->data.py_data){
PyMem_Free(self->data.py_data);
@ -508,43 +508,45 @@ static int Vector_ass_slice(VectorObject * self, int begin, int end,
addition*/
static PyObject *Vector_add(PyObject * v1, PyObject * v2)
{
int x, size;
int x;
float vec[4];
VectorObject *vec1 = NULL, *vec2 = NULL;
PointObject *pt = NULL;
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(!vec1->coerced_object){
if(vec2->coerced_object){
if(PointObject_Check(vec2->coerced_object)){ /*VECTOR + POINT*/
/*Point translation*/
pt = (PointObject*)vec2->coerced_object;
size = vec1->size;
if(pt->size == size){
for(x = 0; x < size; x++){
vec[x] = vec1->vec[x] + pt->coord[x];
}
}else{
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector addition: arguments are the wrong size....\n");
}
return newPointObject(vec, size, Py_NEW);
}
}else{ /*VECTOR + VECTOR*/
if(vec1->size != vec2->size){
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector addition: vectors must have the same dimensions for this operation\n");
}
size = vec1->size;
for(x = 0; x < size; x++) {
vec[x] = vec1->vec[x] + vec2->vec[x];
}
return newVectorObject(vec, size, Py_NEW);
if VectorObject_Check(v1)
vec1= (VectorObject *)v1;
if VectorObject_Check(v2)
vec2= (VectorObject *)v2;
/* make sure v1 is always the vector */
if (vec1 && vec2 ) {
/*VECTOR + VECTOR*/
if(vec1->size != vec2->size)
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector addition: vectors must have the same dimensions for this operation\n");
for(x = 0; x < vec1->size; x++) {
vec[x] = vec1->vec[x] + vec2->vec[x];
}
return newVectorObject(vec, vec1->size, Py_NEW);
}
if(PointObject_Check(v2)){ /*VECTOR + POINT*/
/*Point translation*/
PointObject *pt = (PointObject*)v2;
if(pt->size == vec1->size){
for(x = 0; x < vec1->size; x++){
vec[x] = vec1->vec[x] + pt->coord[x];
}
}else{
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector addition: arguments are the wrong size....\n");
}
return newPointObject(vec, vec1->size, Py_NEW);
}
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector addition: arguments not valid for this operation....\n");
}
@ -556,17 +558,16 @@ static PyObject *Vector_sub(PyObject * v1, PyObject * v2)
float vec[4];
VectorObject *vec1 = NULL, *vec2 = NULL;
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(vec1->coerced_object || vec2->coerced_object){
if (!VectorObject_Check(v1) || !VectorObject_Check(v2))
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector subtraction: arguments not valid for this operation....\n");
}
if(vec1->size != vec2->size){
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(vec1->size != vec2->size)
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector subtraction: vectors must have the same dimensions for this operation\n");
}
size = vec1->size;
for(x = 0; x < size; x++) {
@ -579,77 +580,63 @@ static PyObject *Vector_sub(PyObject * v1, PyObject * v2)
mulplication*/
static PyObject *Vector_mul(PyObject * v1, PyObject * v2)
{
int x, size;
float vec[4], scalar;
double dot = 0.0f;
VectorObject *vec1 = NULL, *vec2 = NULL;
PyObject *f = NULL, *retObj = NULL;
MatrixObject *mat = NULL;
QuaternionObject *quat = NULL;
vec1 = (VectorObject*)v1;
vec2 = (VectorObject*)v2;
if(vec1->coerced_object){
if (PyFloat_Check(vec1->coerced_object) ||
PyInt_Check(vec1->coerced_object)){ /* FLOAT/INT * VECTOR */
f = PyNumber_Float(vec1->coerced_object);
if(f == NULL) { /* parsed item not a number */
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector multiplication: arguments not acceptable for this operation\n");
}
scalar = (float)PyFloat_AS_DOUBLE(f);
size = vec2->size;
for(x = 0; x < size; x++) {
vec[x] = vec2->vec[x] * scalar;
}
Py_DECREF(f);
return newVectorObject(vec, size, Py_NEW);
}
}else{
if(vec2->coerced_object){
if(MatrixObject_Check(vec2->coerced_object)){ /*VECTOR * MATRIX*/
mat = (MatrixObject*)vec2->coerced_object;
return retObj = row_vector_multiplication(vec1, mat);
}else if (PyFloat_Check(vec2->coerced_object) ||
PyInt_Check(vec2->coerced_object)){ /* VECTOR * FLOAT/INT */
f = PyNumber_Float(vec2->coerced_object);
if(f == NULL) { /* parsed item not a number */
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector multiplication: arguments not acceptable for this operation\n");
}
scalar = (float)PyFloat_AS_DOUBLE(f);
size = vec1->size;
for(x = 0; x < size; x++) {
vec[x] = vec1->vec[x] * scalar;
}
Py_DECREF(f);
return newVectorObject(vec, size, Py_NEW);
}else if(QuaternionObject_Check(vec2->coerced_object)){ /*VECTOR * QUATERNION*/
quat = (QuaternionObject*)vec2->coerced_object;
if(vec1->size != 3){
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector multiplication: only 3D vector rotations (with quats) currently supported\n");
}
return quat_rotation((PyObject*)vec1, (PyObject*)quat);
}
}else{ /*VECTOR * VECTOR*/
if(vec1->size != vec2->size){
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector multiplication: vectors must have the same dimensions for this operation\n");
}
size = vec1->size;
/*dot product*/
for(x = 0; x < size; x++) {
dot += vec1->vec[x] * vec2->vec[x];
}
return PyFloat_FromDouble(dot);
if VectorObject_Check(v1)
vec1= (VectorObject *)v1;
if VectorObject_Check(v2)
vec2= (VectorObject *)v2;
/* make sure v1 is always the vector */
if (vec1 && vec2 ) {
int x;
double dot = 0.0f;
if(vec1->size != vec2->size)
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Vector multiplication: vectors must have the same dimensions for this operation\n");
/*dot product*/
for(x = 0; x < vec1->size; x++) {
dot += vec1->vec[x] * vec2->vec[x];
}
return PyFloat_FromDouble(dot);
}
return EXPP_ReturnPyObjError(PyExc_TypeError,
/*swap so vec1 is always the vector */
if (vec2) {
vec1= vec2;
v2= v1;
}
if (PyNumber_Check(v2)) {
/* VEC * NUM */
int x;
float vec[4];
float scalar = (float)PyFloat_AsDouble( v2 );
for(x = 0; x < vec1->size; x++) {
vec[x] = vec1->vec[x] * scalar;
}
return newVectorObject(vec, vec1->size, Py_NEW);
} else if (MatrixObject_Check(v2)) {
/* VEC * MATRIX */
if (v1==v2) /* mat*vec, we have swapped the order */
return column_vector_multiplication((MatrixObject*)v2, vec1);
else /* vec*mat */
return row_vector_multiplication(vec1, (MatrixObject*)v2);
} else if (QuaternionObject_Check(v2)) {
QuaternionObject *quat = (QuaternionObject*)v2;
if(vec1->size != 3)
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector multiplication: only 3D vector rotations (with quats) currently supported\n");
return quat_rotation((PyObject*)vec1, (PyObject*)quat);
}
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector multiplication: arguments not acceptable for this operation\n");
}
@ -659,45 +646,29 @@ static PyObject *Vector_div(PyObject * v1, PyObject * v2)
{
int x, size;
float vec[4], scalar;
VectorObject *vec1 = NULL, *vec2 = NULL;
PyObject *f = NULL;
VectorObject *vec1 = NULL;
if(!VectorObject_Check(v1)) { /* not a vector */
if(!VectorObject_Check(v1)) /* not a vector */
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector division: Vector must be divided by a float\n");
}
vec1 = (VectorObject*)v1; /* vector */
vec2 = (VectorObject*)v2; /* fliat/int, somehow we need to use a vector to acess it */
f = PyNumber_Float(vec2->coerced_object); /* why do we need to go through coerced_object - Cam */
if(f == NULL) { /* parsed item not a number*/
if(!PyNumber_Check(v2)) /* parsed item not a number */
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector division: Vector must be divided by a float\n");
}
scalar = (float)PyFloat_AS_DOUBLE(f);
Py_DECREF(f);
scalar = (float)PyFloat_AsDouble(v2);
if(scalar==0.0) { /* not a vector */
if(scalar==0.0) /* not a vector */
return EXPP_ReturnPyObjError(PyExc_ZeroDivisionError,
"Vector division: divide by zero error.\n");
}
if (PyFloat_Check(vec2->coerced_object) ||
PyInt_Check(vec2->coerced_object)){ /* VECTOR / (FLOAT or INT)*/
size = vec1->size;
for(x = 0; x < size; x++) {
vec[x] = vec1->vec[x] / scalar;
}
return newVectorObject(vec, size, Py_NEW);
size = vec1->size;
for(x = 0; x < size; x++) {
vec[x] = vec1->vec[x] / scalar;
}
return EXPP_ReturnPyObjError(PyExc_TypeError,
"Vector division: arguments not acceptable for this operation\n");
return newVectorObject(vec, size, Py_NEW);
}
@ -721,20 +692,17 @@ static PyObject *Vector_neg(VectorObject *self)
to proceed, the unknown operand must be cast to a type that python math will
understand. (e.g. in the case above case, 2 must be cast to a vector and
then call vector.multiply(vector, scalar_cast_as_vector)*/
static int Vector_coerce(PyObject ** v1, PyObject ** v2)
{
if(MatrixObject_Check(*v2) || PyFloat_Check(*v2) || PyInt_Check(*v2) ||
QuaternionObject_Check(*v2) || PointObject_Check(*v2)) {
PyObject *coerced = EXPP_incr_ret(*v2);
*v2 = newVectorObject(NULL,3,Py_NEW);
((VectorObject*)*v2)->coerced_object = coerced;
Py_INCREF (*v1);
return 0;
}
return EXPP_ReturnIntError(PyExc_TypeError,
"vector.coerce(): unknown operand - can't coerce for numeric protocols");
/* Just incref, each functon must raise errors for bad types */
Py_INCREF (*v1);
Py_INCREF (*v2);
return 0;
}
/*------------------------tp_doc*/
static char VectorObject_doc[] = "This is a wrapper for vector objects.";
/*------------------------vec_magnitude (internal)*/
@ -839,6 +807,16 @@ static PySequenceMethods Vector_SeqMethods = {
(intobjargproc) Vector_ass_item, /* sq_ass_item */
(intintobjargproc) Vector_ass_slice, /* sq_ass_slice */
};
/* For numbers without flag bit Py_TPFLAGS_CHECKTYPES set, all
arguments are guaranteed to be of the object's type (modulo
coercion hacks -- i.e. if the type's coercion function
returns other types, then these are allowed as well). Numbers that
have the Py_TPFLAGS_CHECKTYPES flag bit set should check *both*
arguments for proper type and implement the necessary conversions
in the slot functions themselves. */
static PyNumberMethods Vector_NumMethods = {
(binaryfunc) Vector_add, /* __add__ */
(binaryfunc) Vector_sub, /* __sub__ */
@ -863,9 +841,35 @@ static PyNumberMethods Vector_NumMethods = {
(unaryfunc) 0, /* __float__ */
(unaryfunc) 0, /* __oct__ */
(unaryfunc) 0, /* __hex__ */
//~ /* Added in release 2.0 */
//~ binaryfunc nb_inplace_add;
//~ binaryfunc nb_inplace_subtract;
//~ binaryfunc nb_inplace_multiply;
//~ binaryfunc nb_inplace_divide;
//~ binaryfunc nb_inplace_remainder;
//~ ternaryfunc nb_inplace_power;
//~ binaryfunc nb_inplace_lshift;
//~ binaryfunc nb_inplace_rshift;
//~ binaryfunc nb_inplace_and;
//~ binaryfunc nb_inplace_xor;
//~ binaryfunc nb_inplace_or;
//~ /* Added in release 2.2 */
//~ /* The following require the Py_TPFLAGS_HAVE_CLASS flag */
//~ binaryfunc nb_floor_divide;
//~ binaryfunc nb_true_divide;
//~ binaryfunc nb_inplace_floor_divide;
//~ binaryfunc nb_inplace_true_divide;
};
/*------------------PY_OBECT DEFINITION--------------------------*/
/* Note
Py_TPFLAGS_CHECKTYPES allows us to avoid casting all types to Vector when coercing
but this means for eg that
vec*mat and mat*vec both get sent to Vector_mul and it neesd to sort out the order
*/
PyTypeObject vector_Type = {
PyObject_HEAD_INIT(NULL) /*tp_head*/
0, /*tp_internal*/
@ -887,7 +891,7 @@ PyTypeObject vector_Type = {
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_CHECKTYPES, /*tp_flags*/
VectorObject_doc, /*tp_doc*/
0, /*tp_traverse*/
0, /*tp_clear*/
@ -934,7 +938,6 @@ PyObject *newVectorObject(float *vec, int size, int type)
if(size > 4 || size < 2)
return NULL;
self->size = size;
self->coerced_object = NULL;
if(type == Py_WRAP){
self->data.blend_data = vec;

@ -48,7 +48,6 @@ typedef struct {
float *vec; //1D array of data (alias)
int size;
int wrapped; //is wrapped data?
PyObject *coerced_object;
} VectorObject;
/*coerced_object is a pointer to the object that it was
coerced from when a dummy vector needs to be created from