Logic Editor - fix for Keyboard Sensor + Copy Game Property fancy submenu

* Keyboard Sensor entry keys (key, modifier 1 and 2) can actually be any key
- (you can use Shift as main key, and D as modifier if you want). It's
- strange in my opinion, but it's 2.49 way of doing it.

* Copy Game Property (operator found in SPACE menu)
- reorganized it so the properties appear as submenu items.
- a "little lot" of work for such a small eye-candie but well I hope more
- people like it as well :)

Matt, I had to recreate the dynamic_enum to make it work. I'm count on you
for a real fix for this ;)
This commit is contained in:
Dalai Felinto 2010-05-24 10:38:05 +00:00
parent 9777072c0e
commit 6c01b7b4f8
2 changed files with 47 additions and 16 deletions

@ -2239,15 +2239,7 @@ static int game_property_copy_invoke(bContext *C, wmOperator *op, wmEvent *event
else { else {
uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 1);//REPLACE); uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 1);//REPLACE);
uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 2);//MERGE); uiItemEnumO(menu, "OBJECT_OT_game_property_copy", NULL, 0, "type", 2);//MERGE);
uiItemMenuEnumO(menu, "OBJECT_OT_game_property_copy", "property", "Copy Property", 0);//COPY
//Menu Separator
uiItemL(menu, "Copy a Property", 0);
prop= ob->prop.first;
while(prop) {
uiItemStringO(menu, prop->name, 0, "OBJECT_OT_game_property_copy", "property", prop->name);
prop= prop->next;
}
} }
uiPupMenuEnd(C, pup); uiPupMenuEnd(C, pup);
@ -2255,14 +2247,50 @@ static int game_property_copy_invoke(bContext *C, wmOperator *op, wmEvent *event
return OPERATOR_CANCELLED; return OPERATOR_CANCELLED;
} }
static EnumPropertyItem gameprops_items[]= {
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *ptr, int *free)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
EnumPropertyItem tmp = {0, "", 0, "", ""};
EnumPropertyItem *item= NULL;
bProperty *prop;
int a, totitem= 0;
if(!ob)
return gameprops_items;
for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) {
tmp.value= a;
tmp.identifier= prop->name;
tmp.name= prop->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
static int game_property_copy_exec(bContext *C, wmOperator *op) static int game_property_copy_exec(bContext *C, wmOperator *op)
{ {
Object *ob=ED_object_active_context(C); Object *ob=ED_object_active_context(C);
bProperty *prop; bProperty *prop;
char prop_name[32];
int tmp_int; //need an int pointer to pass for the RNA_enum_name
EnumPropertyItem *dyn_props= NULL;
const char *prop_name= NULL;
int type = RNA_enum_get(op->ptr, "type"); int type = RNA_enum_get(op->ptr, "type");
RNA_string_get(op->ptr, "property", prop_name); int propid= RNA_enum_get(op->ptr, "property");
// recreate the dynamic enum with the properties
dyn_props = gameprops_itemf(C, NULL, &tmp_int);
if (propid > 0)
RNA_enum_name(dyn_props, propid, &prop_name);
if ( type == 1 || type == 2 || type == 3) { if ( type == 1 || type == 2 || type == 3) {
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
@ -2279,7 +2307,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
} }
CTX_DATA_END; CTX_DATA_END;
} }
else if(strlen(prop_name) > 0) { /* copy */ else if(prop_name) { /* copy */
prop = (bProperty *) BLI_findstring(&ob->prop, prop_name, offsetof(bProperty, name)); prop = (bProperty *) BLI_findstring(&ob->prop, prop_name, offsetof(bProperty, name));
if(prop) { if(prop) {
@ -2296,6 +2324,7 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
void OBJECT_OT_game_property_copy(wmOperatorType *ot) void OBJECT_OT_game_property_copy(wmOperatorType *ot)
{ {
PropertyRNA *prop;
/* identifiers */ /* identifiers */
ot->name= "Copy Game Property"; ot->name= "Copy Game Property";
ot->idname= "OBJECT_OT_game_property_copy"; ot->idname= "OBJECT_OT_game_property_copy";
@ -2309,7 +2338,9 @@ void OBJECT_OT_game_property_copy(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_enum(ot->srna, "type", game_properties_copy_types, 4, "Operation", ""); RNA_def_enum(ot->srna, "type", game_properties_copy_types, 4, "Operation", "");
RNA_def_string(ot->srna, "property", "", 32, "Name", "Name of the property to copy"); prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy");
RNA_def_enum_funcs(prop, gameprops_itemf);
ot->prop=prop;
} }
/************************ Copy Logic Bricks ***********************/ /************************ Copy Logic Bricks ***********************/

@ -154,7 +154,7 @@ static void rna_Sensor_keyboard_key_set(struct PointerRNA *ptr, int value)
bSensor *sens= (bSensor *)ptr->data; bSensor *sens= (bSensor *)ptr->data;
bKeyboardSensor *ks = sens->data; bKeyboardSensor *ks = sens->data;
if (ISKEYBOARD(value) && !ISKEYMODIFIER(value)) if (ISKEYBOARD(value))
ks->key = value; ks->key = value;
} }
@ -163,7 +163,7 @@ static void rna_Sensor_keyboard_modifier_set(struct PointerRNA *ptr, int value)
bSensor *sens= (bSensor *)ptr->data; bSensor *sens= (bSensor *)ptr->data;
bKeyboardSensor *ks = sens->data; bKeyboardSensor *ks = sens->data;
if (ISKEYMODIFIER(value)) if (ISKEYBOARD(value))
ks->qual = value; ks->qual = value;
} }
@ -172,7 +172,7 @@ static void rna_Sensor_keyboard_modifier2_set(struct PointerRNA *ptr, int value)
bSensor *sens= (bSensor *)ptr->data; bSensor *sens= (bSensor *)ptr->data;
bKeyboardSensor *ks = sens->data; bKeyboardSensor *ks = sens->data;
if (ISKEYMODIFIER(value)) if (ISKEYBOARD(value))
ks->qual2 = value; ks->qual2 = value;
} }