* dupli-objects were not exporting (animated dipli's and armatures that are dupli's still dont work)

* added support for exporting blenders groups (will export groups that any of the selected objects are apart of)
This commit is contained in:
Campbell Barton 2007-08-30 17:16:09 +00:00
parent 6be4742653
commit 6c0893947b

@ -155,6 +155,7 @@ sane_name_mapping_ob = {}
sane_name_mapping_mat = {}
sane_name_mapping_tex = {}
sane_name_mapping_take = {}
sane_name_mapping_group = {}
# Make sure reserved names are not used
sane_name_mapping_ob['Scene'] = 'Scene_'
@ -197,6 +198,7 @@ def sane_obname(data): return sane_name(data, sane_name_mapping_ob)
def sane_matname(data): return sane_name(data, sane_name_mapping_mat)
def sane_texname(data): return sane_name(data, sane_name_mapping_tex)
def sane_takename(data): return sane_name(data, sane_name_mapping_take)
def sane_groupname(data): return sane_name(data, sane_name_mapping_group)
@ -451,10 +453,12 @@ def write(filename, batch_objects = None, \
class my_object_generic:
# Other settings can be applied for each type - mesh, armature etc.
def __init__(self, ob):
def __init__(self, ob, matrixWorld = None):
self.fbxName = sane_obname(ob)
self.blenObject = ob
self.matrixWorld = ob.matrixWorld * GLOBAL_MATRIX
self.fbxGroupNames = []
if matrixWorld: self.matrixWorld = matrixWorld * GLOBAL_MATRIX
else: self.matrixWorld = ob.matrixWorld * GLOBAL_MATRIX
self.__anim_poselist = {}
def setPoseFrame(self, f):
@ -1722,6 +1726,20 @@ def write(filename, batch_objects = None, \
file.write('\n\t\t}')
file.write('\n\t}')
def write_group(name):
file.write('\n\tGroupSelection: "GroupSelection::%s", "Default" {' % name)
file.write('''
Properties60: {
Property: "MultiLayer", "bool", "",0
Property: "Pickable", "bool", "",1
Property: "Transformable", "bool", "",1
Property: "Show", "bool", "",1
}
MultiLayer: 0
}''')
# add meshes here to clear because they are not used anywhere.
meshes_to_clear = []
@ -1733,6 +1751,8 @@ def write(filename, batch_objects = None, \
ob_bones = []
ob_arms = []
ob_null = [] # emptys
groups = [] # blender groups, only add ones that have objects in the selections
materials = {}
textures = {}
@ -1769,17 +1789,18 @@ def write(filename, batch_objects = None, \
tmp_ob_type = ob.type
if tmp_ob_type == 'Camera':
if EXP_CAMERA:
ob_cameras.append(my_object_generic(ob))
ob_cameras.append(my_object_generic(ob, mtx))
elif tmp_ob_type == 'Lamp':
if EXP_LAMP:
ob_lights.append(my_object_generic(ob))
ob_lights.append(my_object_generic(ob, mtx))
elif tmp_ob_type == 'Armature':
if EXP_ARMATURE:
# TODO - armatures dont work in dupligroups!
if ob not in ob_arms: ob_arms.append(ob)
# ob_arms.append(ob) # replace later. was "ob_arms.append(sane_obname(ob), ob)"
elif tmp_ob_type == 'Empty':
if EXP_EMPTY:
ob_null.append(my_object_generic(ob))
ob_null.append(my_object_generic(ob, mtx))
elif EXP_MESH:
origData = True
if tmp_ob_type != 'Mesh':
@ -1869,7 +1890,7 @@ def write(filename, batch_objects = None, \
else:
blenParentBoneName = armob = None
my_mesh = my_object_generic(ob)
my_mesh = my_object_generic(ob, mtx)
my_mesh.blenData = me
my_mesh.origData = origData
my_mesh.blenMaterials = mats
@ -1957,6 +1978,33 @@ def write(filename, batch_objects = None, \
del my_bone_blenParent
# Build a list of groups we use.
bpy.data.objects.tag = False
tmp_obmapping = {}
for ob_generic in (ob_meshes, ob_arms, ob_cameras, ob_lights, ob_null):
for ob_base in ob_generic:
ob_base.blenObject.tag = True
tmp_obmapping[ob_base.blenObject] = ob_base.fbxGroupNames
for blenGroup in bpy.data.groups:
fbxGroupName = None
for ob in blenGroup.objects:
if ob.tag:
if fbxGroupName == None:
fbxGroupName = sane_groupname(blenGroup)
groups.append((fbxGroupName, blenGroup))
tmp_obmapping[ob].append(fbxGroupName) # also adds to the objects fbxGroupNames
groups.sort() # not really needed
del tmp_obmapping
# Finished finding groups we use
materials = [(sane_matname(mat), mat) for mat in materials.itervalues() if mat]
textures = [(sane_texname(img), img) for img in textures.itervalues() if img]
materials.sort() # sort by name
@ -2041,6 +2089,11 @@ Definitions: {
Count: 1
}''')
if groups:
file.write('''
ObjectType: "GroupSelection" {
Count: %i
}''' % len(groups))
file.write('''
ObjectType: "GlobalSettings" {
@ -2094,6 +2147,9 @@ Objects: {''')
write_texture(texname, tex, i)
i+=1
for groupname, group in groups:
write_group(groupname)
# NOTE - c4d and motionbuilder dont need normalized weights, but deep-exploration 5 does and (max?) do.
# Write armature modifiers
@ -2224,6 +2280,9 @@ Relations: {''')
# This should be at the end
# file.write('\n\tPose: "Pose::BIND_POSES", "BindPose" {\n\t}')
for groupname, group in groups:
file.write('\n\tGroupSelection: "GroupSelection::%s", "Default" {\n\t}' % groupname)
file.write('\n}')
file.write('''
@ -2302,6 +2361,16 @@ Connections: {''')
# the armature object is written as an empty and all root level bones connect to it
file.write('\n\tConnect: "OO", "Model::%s", "Model::%s"' % (my_bone.fbxName, my_bone.fbxArm.fbxName) )
# groups
if groups:
for ob_generic in (ob_meshes, ob_arms, ob_cameras, ob_lights, ob_null):
for ob_base in ob_generic:
for fbxGroupName in ob_base.fbxGroupNames:
file.write('\n\tConnect: "OO", "Model::%s", "GroupSelection::%s"' % (ob_base.fbxName, fbxGroupName))
for my_arm in ob_arms:
file.write('\n\tConnect: "OO", "Model::%s", "Model::blend_root"' % my_arm.fbxName)
file.write('\n}')