forked from bartvdbraak/blender
Reduce crease & bevel weight precision to hide float/ubyte rounding
This commit is contained in:
parent
e87c462890
commit
6c32192850
@ -402,12 +402,12 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
|
||||
uiDefButF(block, NUM, B_OBJECTPANELMEDIAN,
|
||||
totedgedata == 1 ? IFACE_("Crease:") : IFACE_("Mean Crease:"),
|
||||
0, yi -= buth + but_margin, 200, buth,
|
||||
&(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 3, TIP_("Weight used by SubSurf modifier"));
|
||||
&(tfp->ve_median[M_CREASE]), 0.0, 1.0, 1, 2, TIP_("Weight used by SubSurf modifier"));
|
||||
/* customdata layer added on demand */
|
||||
uiDefButF(block, NUM, B_OBJECTPANELMEDIAN,
|
||||
totedgedata == 1 ? IFACE_("Bevel Weight:") : IFACE_("Mean Bevel Weight:"),
|
||||
0, yi -= buth + but_margin, 200, buth,
|
||||
&(tfp->ve_median[M_WEIGHT]), 0.0, 1.0, 1, 3, TIP_("Weight used by Bevel modifier"));
|
||||
&(tfp->ve_median[M_WEIGHT]), 0.0, 1.0, 1, 2, TIP_("Weight used by Bevel modifier"));
|
||||
}
|
||||
if (totskinradius) {
|
||||
uiDefButF(block, NUM, B_OBJECTPANELMEDIAN,
|
||||
|
Loading…
Reference in New Issue
Block a user