2.5 UI Files:

* Code cleanup after Pepper merge.
This commit is contained in:
Thomas Dinges 2011-08-30 10:44:02 +00:00
parent 947d4a654b
commit 6c9ee34dd8
5 changed files with 7 additions and 20 deletions

@ -72,8 +72,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
if context.scene.render.engine == "BLENDER_GAME":
col = layout.column()
col.prop(arm, "vert_deformer")
layout.row().prop(arm, "vert_deformer", expand=True, text="")
class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display"

@ -66,10 +66,7 @@ class DATA_PT_speaker(DataButtonsPanel, bpy.types.Panel):
split.template_ID(speaker, "sound", open="sound.open_mono")
split.prop(speaker, "muted")
split = layout.split()
row = split.row()
row = layout.row()
row.prop(speaker, "volume")
row.prop(speaker, "pitch")
@ -84,15 +81,14 @@ class DATA_PT_distance(DataButtonsPanel, bpy.types.Panel):
speaker = context.speaker
split = layout.split()
col = split.column()
col.label("Volume:")
col.prop(speaker, "volume_min", text="Minimum")
col.prop(speaker, "volume_max", text="Maximum")
col.prop(speaker, "attenuation")
col = split.column()
col.label("Distance:")
col.prop(speaker, "distance_max", text="Maximum")
col.prop(speaker, "distance_reference", text="Reference")

@ -235,7 +235,6 @@ class ConstraintButtonsPanel():
row.label()
def LIMIT_ROTATION(self, context, layout, con):
split = layout.split()
col = split.column(align=True)
@ -259,9 +258,7 @@ class ConstraintButtonsPanel():
sub.prop(con, "min_z", text="Min")
sub.prop(con, "max_z", text="Max")
row = layout.row()
row.prop(con, "use_transform_limit")
row.label()
layout.prop(con, "use_transform_limit")
row = layout.row()
row.label(text="Convert:")

@ -592,12 +592,9 @@ class RENDER_PT_encoding(RenderButtonsPanel, Panel):
if rd.ffmpeg_format not in {'MP3'}:
layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
split = layout.split()
col = split.column()
col.prop(rd, "ffmpeg_audio_bitrate")
col = split.column()
col.prop(rd, "ffmpeg_audio_volume", slider=True)
row = layout.row()
row.prop(rd, "ffmpeg_audio_bitrate")
row.prop(rd, "ffmpeg_audio_volume", slider=True)
class RENDER_PT_bake(RenderButtonsPanel, Panel):

@ -59,14 +59,12 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label("Listener:")
col.prop(scene, "audio_distance_model", text="")
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor", text="Doppler")
col = split.column()
col.label("Format:")
col.prop(rd, "ffmpeg_audio_channels", text="")
col.prop(rd, "ffmpeg_audio_mixrate", text="Rate")