Targetless IK Bugfixes + Tweaks:

- "CONSTRAINT_IK_AUTO" flag for targetless IK constraints was being
set in the wrong place. This is for the IK constraint data's flag, not
the generic constraint's flag
- Converting stack var "targetless" from type bConstraint to
bKinematicConstraint (i.e. constraint baseclass -> specialised data),
since it was only used in one place with a cast used there.
- When using targetless IK with no specified chain length, bone
rotation locks are taken into account too, saving a bit of extra setup
work
This commit is contained in:
Joshua Leung 2011-02-01 05:15:32 +00:00
parent 0362d19f2d
commit 6f0aa2cb0e

@ -827,9 +827,9 @@ static void pose_grab_with_ik_clear(Object *ob)
/* adds the IK to pchan - returns if added */ /* adds the IK to pchan - returns if added */
static short pose_grab_with_ik_add(bPoseChannel *pchan) static short pose_grab_with_ik_add(bPoseChannel *pchan)
{ {
bKinematicConstraint *targetless = NULL;
bKinematicConstraint *data; bKinematicConstraint *data;
bConstraint *con; bConstraint *con;
bConstraint *targetless = 0;
/* Sanity check */ /* Sanity check */
if (pchan == NULL) if (pchan == NULL)
@ -838,15 +838,31 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
/* Rule: not if there's already an IK on this channel */ /* Rule: not if there's already an IK on this channel */
for (con= pchan->constraints.first; con; con= con->next) { for (con= pchan->constraints.first; con; con= con->next) {
if (con->type==CONSTRAINT_TYPE_KINEMATIC) { if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data= con->data; data= con->data;
if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0)) {
targetless = con; if (data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]=='\0')) {
/* make reference to constraint to base things off later (if it's the last targetless constraint encountered) */
targetless = (bKinematicConstraint *)con->data;
/* but, if this is a targetless IK, we make it auto anyway (for the children loop) */ /* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
if (con->enforce!=0.0f) { if (con->enforce!=0.0f) {
targetless->flag |= CONSTRAINT_IK_AUTO; data->flag |= CONSTRAINT_IK_AUTO;
/* if no chain length has been specified, just make things obey standard rotation locks too */
if (data->rootbone == 0) {
for (; pchan; pchan=pchan->parent) {
/* here, we set ik-settings for bone from pchan->protectflag */
// XXX: careful with quats/axis-angle rotations where we're locking 4d components
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
}
}
return 0; return 0;
} }
} }
if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f)) if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f))
return 0; return 0;
} }
@ -855,8 +871,9 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
con = add_pose_constraint(NULL, pchan, "TempConstraint", CONSTRAINT_TYPE_KINEMATIC); con = add_pose_constraint(NULL, pchan, "TempConstraint", CONSTRAINT_TYPE_KINEMATIC);
pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */ pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
data= con->data; data= con->data;
if (targetless) { /* if exists use values from last targetless IK-constraint as base */ if (targetless) {
*data = *((bKinematicConstraint*)targetless->data); /* if exists, use values from last targetless (but disabled) IK-constraint as base */
*data = *targetless;
} }
else else
data->flag= CONSTRAINT_IK_TIP; data->flag= CONSTRAINT_IK_TIP;