* New users_logic property for Texts to find out which texts are used in a GE logic brick.

* Fixed a bug in KX_ObjectActuator where the fuzzy flags weren't updated when setting properties from within python.
* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.
* Fixed a bug on file transitions with the GE when files have different FPS settings.
This commit is contained in:
Joerg Mueller 2010-06-19 10:47:24 +00:00
parent aa02d71a71
commit 7019089dca
5 changed files with 46 additions and 37 deletions

@ -531,6 +531,11 @@ class Text(bpy_types.ID):
self.clear()
self.write(string)
@property
def users_logic(self):
"""Logic bricks that use this text"""
import bpy
return tuple(obj for obj in bpy.data.objects if self in [cont.text for cont in obj.game.controllers if cont.type == 'PYTHON'])
import collections

@ -65,7 +65,6 @@
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_ipo.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
@ -287,10 +286,6 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename)
//setscreen(G.curscreen);
}
// XXX temporarily here
if(G.main->versionfile < 250)
do_versions_ipos_to_animato(G.main); // XXX fixme... complicated versionpatching
if(recover && bfd->filename[0] && G.relbase_valid) {
/* in case of autosave or quit.blend, use original filename instead
* use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */

@ -138,7 +138,7 @@
#include "BKE_sequencer.h"
#include "BKE_texture.h" // for open_plugin_tex
#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
#include "BKE_ipo.h"
#include "BKE_sound.h"
//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
@ -9734,11 +9734,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
do_versions_gpencil_2_50(main, screen);
}
/* old Animation System (using IPO's) needs to be converted to the new Animato system
* (NOTE: conversion code in blenkernel/intern/ipo.c for now)
*/
//do_versions_ipos_to_animato(main);
/* shader, composit and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise.
*/
@ -10930,6 +10925,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* don't forget to set version number in blender.c! */
}
static void do_versions_after_linking(FileData *fd, Library *lib, Main *main)
{
/* old Animation System (using IPO's) needs to be converted to the new Animato system
*/
if(main->versionfile < 250)
do_versions_ipos_to_animato(main);
}
static void lib_link_all(FileData *fd, Main *main)
{
oldnewmap_sort(fd);
@ -11076,6 +11079,7 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filename)
blo_join_main(&fd->mainlist);
lib_link_all(fd, bfd->main);
do_versions_after_linking(fd, NULL, bfd->main);
lib_verify_nodetree(bfd->main, 1);
fix_relpaths_library(fd->relabase, bfd->main); /* make all relative paths, relative to the open blend file */

@ -84,6 +84,7 @@ extern "C" {
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "DNA_scene_types.h"
#include "BKE_ipo.h"
/***/
#include "AUD_C-API.h"
@ -120,7 +121,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
/* context values */
struct wmWindow *win= CTX_wm_window(C);
struct Scene *scene= CTX_data_scene(C);
struct Scene *startscene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
@ -133,7 +134,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie1;
char* startscenename = scene->id.name+2;
char* startscenename = startscene->id.name+2;
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
@ -220,12 +221,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif
//lock frame and camera enabled - storing global values
int tmp_lay= scene->lay;
Object *tmp_camera = scene->camera;
int tmp_lay= startscene->lay;
Object *tmp_camera = startscene->camera;
if (v3d->scenelock==0){
scene->lay= v3d->lay;
scene->camera= v3d->camera;
startscene->lay= v3d->lay;
startscene->camera= v3d->camera;
}
// some blender stuff
@ -246,7 +247,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
if(rv3d->persp==RV3D_CAMOB) {
if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
}
else {
@ -317,22 +318,22 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
}
Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
if (blscene)
if (scene)
{
int startFrame = blscene->r.cfra;
int startFrame = scene->r.cfra;
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
if(blscene->gm.stereoflag == STEREO_ENABLED){
if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
if(scene->gm.stereoflag == STEREO_ENABLED){
if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
}
rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@ -361,19 +362,19 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(GPU_glsl_support())
useglslmat = true;
else if(blscene->gm.matmode == GAME_MAT_GLSL)
else if(scene->gm.matmode == GAME_MAT_GLSL)
usemat = false;
if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
startscenename,
blscene,
scene,
canvas);
#ifndef DISABLE_PYTHON
@ -383,13 +384,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif // DISABLE_PYTHON
//initialize Dome Settings
if(blscene->gm.stereoflag == STEREO_DOME)
ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
if(scene->gm.stereoflag == STEREO_DOME)
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
if (sceneconverter)
{
@ -505,8 +506,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
//lock frame and camera enabled - restoring global values
if (v3d->scenelock==0){
scene->lay= tmp_lay;
scene->camera= tmp_camera;
startscene->lay= tmp_lay;
startscene->camera= tmp_camera;
}
// set the cursor back to normal

@ -467,6 +467,8 @@ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *a
if (!PyVecTo(value, self->m_linear_velocity))
return PY_SET_ATTR_FAIL;
self->UpdateFuzzyFlags();
return PY_SET_ATTR_SUCCESS;
}
@ -481,6 +483,8 @@ int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *a
if (!PyVecTo(value, self->m_angular_velocity))
return PY_SET_ATTR_FAIL;
self->UpdateFuzzyFlags();
return PY_SET_ATTR_SUCCESS;
}