forked from bartvdbraak/blender
Patch T19235: bmesh comments (with updates)
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0cb3f54fda
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70ef1f2004
@ -91,8 +91,14 @@ typedef struct BMVert {
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BMHeader head;
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struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
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float co[3];
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float no[3];
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float co[3]; /* vertex coordinates */
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float no[3]; /* vertex normal */
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/* pointer to (any) edge using this vertex (for disk cycles)
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*
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* note: some higher level functions set this to different edges that use this vertex,
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* which is a bit of an abuse of internal bmesh data but also works OK for now (use with care!).
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*/
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struct BMEdge *e;
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} BMVert;
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@ -105,10 +111,14 @@ typedef struct BMEdge {
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BMHeader head;
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struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
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struct BMVert *v1, *v2;
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struct BMVert *v1, *v2; /* vertices (unordered) */
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/* the list of loops around the edge (use l->radial_prev/next)
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* to access the other loops using the edge */
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struct BMLoop *l;
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/* disk cycle pointers */
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/* disk cycle pointers
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* relative data: d1 indicates indicates the next/prev edge around vertex v1 and d2 does the same for v2 */
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BMDiskLink v1_disk_link, v2_disk_link;
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} BMEdge;
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@ -161,9 +171,9 @@ typedef struct BMFace {
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#else
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BMLoop *l_first;
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#endif
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int len; /* includes all boundary loops */
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float no[3]; /* yes, we do store this here */
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short mat_nr;
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int len; /* number of vertices in the face */
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float no[3]; /* face normal */
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short mat_nr; /* material index */
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// short _pad[3];
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} BMFace;
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