BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)

the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).

The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.

Missing: operators to copy the current parameters to other selected faces.

* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
This commit is contained in:
Dalai Felinto 2010-04-12 03:06:49 +00:00
parent 091f70e92d
commit 7135edb75d
3 changed files with 73 additions and 0 deletions

@ -282,6 +282,52 @@ class DATA_PT_uv_texture(DataButtonsPanel):
if lay: if lay:
layout.prop(lay, "name") layout.prop(lay, "name")
class DATA_PT_texface(DataButtonsPanel):
bl_label = "Texture Face"
def poll(self, context):
ob = context.active_object
rd = context.scene.render
return (context.mode =='EDIT_MESH') and (rd.engine == 'BLENDER_GAME') \
and ob and ob.type in ('MESH')
def draw(self, context):
layout = self.layout
col = layout.column()
wide_ui = context.region.width > narrowui
me = context.mesh
tf = me.faces.active_tface
if tf:
split = layout.split()
col = split.column()
col.prop(tf, "tex")
col.prop(tf, "light")
col.prop(tf, "invisible")
col.prop(tf, "collision")
col.prop(tf, "shared")
col.prop(tf, "twoside")
col.prop(tf, "object_color")
if wide_ui:
col = split.column()
col.prop(tf, "halo")
col.prop(tf, "billboard")
col.prop(tf, "shadow")
col.prop(tf, "text")
col.prop(tf, "alpha_sort")
col = layout.column()
col.prop(tf, "transp")
else:
col.label(text="No UV Texture")
class DATA_PT_vertex_colors(DataButtonsPanel): class DATA_PT_vertex_colors(DataButtonsPanel):
bl_label = "Vertex Colors" bl_label = "Vertex Colors"
@ -315,6 +361,7 @@ classes = [
DATA_PT_vertex_groups, DATA_PT_vertex_groups,
DATA_PT_shape_keys, DATA_PT_shape_keys,
DATA_PT_uv_texture, DATA_PT_uv_texture,
DATA_PT_texface,
DATA_PT_vertex_colors, DATA_PT_vertex_colors,
DATA_PT_custom_props_mesh] DATA_PT_custom_props_mesh]

@ -46,6 +46,8 @@
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "BKE_utildefines.h" #include "BKE_utildefines.h"
#include "ED_mesh.h" /* XXX Bad level call */
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
@ -458,6 +460,22 @@ static void rna_Mesh_active_uv_texture_index_range(PointerRNA *ptr, int *min, in
*max= MAX2(0, *max); *max= MAX2(0, *max);
} }
static PointerRNA rna_Mesh_active_mtface_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
EditMesh *em= BKE_mesh_get_editmesh(me);
MTFace *tf;
if (em && EM_texFaceCheck(em))
{
tf = EM_get_active_mtface(em, NULL, NULL, 1);
return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, tf);
}
return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, NULL);
}
static void rna_MeshTextureFace_uv1_get(PointerRNA *ptr, float *values) static void rna_MeshTextureFace_uv1_get(PointerRNA *ptr, float *values)
{ {
MTFace *mtface= (MTFace*)ptr->data; MTFace *mtface= (MTFace*)ptr->data;
@ -1599,6 +1617,12 @@ static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop)
prop= RNA_def_property(srna, "active", PROP_INT, PROP_NONE); prop= RNA_def_property(srna, "active", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "act_face"); RNA_def_property_int_sdna(prop, NULL, "act_face");
RNA_def_property_ui_text(prop, "Active Face", "The active face for this mesh"); RNA_def_property_ui_text(prop, "Active Face", "The active face for this mesh");
prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFace");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
} }

@ -248,6 +248,8 @@ float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.
void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){} void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){}
void EM_selectmode_set(struct EditMesh *em){} void EM_selectmode_set(struct EditMesh *em){}
int EM_texFaceCheck(struct EditMesh *em){return 0;}
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;}
void make_editMesh(struct Scene *scene, struct Object *ob){} void make_editMesh(struct Scene *scene, struct Object *ob){}
void load_editMesh(struct Scene *scene, struct Object *ob){} void load_editMesh(struct Scene *scene, struct Object *ob){}